Poll

should i lock this due to the lack of coders

yes
7 (17.5%)
no
8 (20%)
maybe
2 (5%)
this sucks
5 (12.5%)
i can code
4 (10%)
fallout is for cool ppl
14 (35%)

Total Members Voted: 40

Author Topic: Fallout Weapons! (Need Scripter: RedGajin doesn't do stuff!)  (Read 8361 times)


The main drawback for hands is the fact you can't color them and I'm assuming you are going to use generic tan.
Would you just rather him make  like 4 different packs Just to have them Be all the hand color's in the world? hey Com you should make rainbow sunshine hands too!

Well he could at least make the left hand the pip-boy glove and find out what to do with the right hand.

Tony, here's an interesting idea

if you don't like the hands on the weapons, which Communist said he would not remove

leave the thread, and don't use the add-ons

Tony, here's an interesting idea

if you don't like the hands on the weapons, which Communist said he would not remove

leave the thread, and don't use the add-ons

Are they forced into the fallout game mode?



Hey, these are all the same people that were on my topic when I made it, they all called it bullstuff people :/

Heyy i cans script if you need help!

Well he could at least make the left hand the pip-boy glove and find out what to do with the right hand.

Black glove, obviously.

Anyways, are you planning on doing DLC weapons, or has this project been abandoned harder than Springvale elementary (c wut i did thar)

I would script but I don't know stuff about animations/ reloading.

Hmm... Does look interesting, after all I do love the fallout series, and having the weapons in Blockland would only make me faint from happiness, and i could use this for a apocalypse kind of setting in case i feel like hosting a apocalyptic server.

I would script but I don't know stuff about animations/ reloading.
stateSequence
  • = "animationName";


just copy/paste/edit existing reloading scripts and states

1 Problem done.
2 left to go.
Iron sights and Reloading.

look at T+T's sniper carbine