| Blockland Forums > Modification Help |
| Can someone fix this mute/unmute event server.cs? |
| << < (3/4) > >> |
| jes00:
--- Quote from: ScratchTehEPICSpaceDude on March 14, 2012, 01:00:21 PM ---So, I just replace %victim.BL_ID with %this.BL_ID, correct? --- End quote --- Only in the un mute part. |
| Wordy:
--- Quote from: FFSO on March 13, 2012, 09:51:27 PM ---It will work, you suck at coding if you dont understand it. --- End quote --- --- Quote from: phflack on March 13, 2012, 10:09:04 PM ---it won't work, i think you suck at coding for saying other people suck at coding for pointing out your errorsit should be --- End quote --- Oh hell naaaaaaw. |
| Lugnut:
--- Quote from: Destiny/Zack0Wack0 on March 14, 2012, 05:23:36 AM ---You just made the biggest richard out of yourself.No it shouldn't, like already mentioned %victim doesn't exist. Not to mention there is absolutely no reason why you should be setting the bl_id property and it won't even work, it's protected by the engine. --- End quote --- oops forgot that that defined bl_id on %victim, not %victim.bl_id, those are arrays |
| Axolotl:
--- Code: ---function GameConnection::unMute(%this) { $Mute[%this.BL_ID] = false; MessageClient(%this, '', "\c6You are now unmuted"); } --- End code --- obviously replace %victim with %this |
| jes00:
--- Quote from: Axolotl on March 18, 2012, 07:31:39 AM --- --- Code: ---function GameConnection::unMute(%this) { $Mute[%this.BL_ID] = false; MessageClient(%this, '', "\c6You are now unmuted"); } --- End code --- obviously replace %victim with %this --- End quote --- Read the entire topic, it's already been solved. |
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