Blockland Forums > Modification Help
Can someone fix this mute/unmute event server.cs?
otto-san:
--- Quote from: FFSO on March 13, 2012, 09:51:27 PM ---It will work, you suck at coding if you dont understand it.
--- End quote ---
why don't you go try it yourself?
%victim is undefined, any attempt to access data from it will not work because it does not exist.
phflack:
--- Quote from: FFSO on March 13, 2012, 09:51:27 PM ---It will work, you suck at coding if you dont understand it.
--- End quote ---
it won't work, i think you suck at coding for saying other people suck at coding for pointing out your errors
--- Quote from: FFSO on March 13, 2012, 09:27:06 PM ---
--- Code: ---function GameConnection::unMute(%this)
{
%this.BL_ID = %victim.BL_ID;
$Mute[%victim.BL_ID] = false;
MessageClient(%victim, '', "\c6You are now unmuted");
}
--- End code ---
--- End quote ---
it should be
--- Code: ---function GameConnection::unMute(%this)
{
$Mute[%this.BL_ID] = false;
MessageClient(%this, '', "\c6You are now unmuted");
}
--- End code ---
or
--- Code: ---function GameConnection::unMute(%this, %victum)
{
$Mute[%victim.BL_ID] = false;
MessageClient(%victim, '', "\c6You are now unmuted");
}
--- End code ---
Lugnut:
--- Quote from: phflack on March 13, 2012, 10:09:04 PM ---it won't work, i think you suck at coding for saying other people suck at coding for pointing out your errors
--- End quote ---
that
also, you're backwards FFSO
%this.BL_ID = %victim.BL_ID; should be %victim.BL_ID = %this.BL_ID;
Destiny/Zack0Wack0:
--- Quote from: FFSO on March 13, 2012, 09:51:27 PM ---It will work, you suck at coding if you dont understand it.
--- End quote ---
You just made the biggest richard out of yourself.
--- Quote from: Lugnut1206 on March 14, 2012, 03:34:00 AM ---that
also, you're backwards FFSO
%this.BL_ID = %victim.BL_ID; should be %victim.BL_ID = %this.BL_ID;
--- End quote ---
No it shouldn't, like already mentioned %victim doesn't exist. Not to mention there is absolutely no reason why you should be setting the bl_id property and it won't even work, it's protected by the engine.
ScratchTehEPICSpaceDude:
So, I just replace %victim.BL_ID with %this.BL_ID, correct?