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| How can i make, when minigame starts, a different song plays. |
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| Greek2me:
--- Quote from: ScratchTehEPICSpaceDude on March 15, 2012, 07:04:38 AM ---You would need to download Slayer, which has those events. --- End quote --- No it doesn't. Minigame Events, by Destiny/Zack0Wack0 |
| Blocki:
Ok, but how do i make it choose a random song? I know it works with VCE but it is a little dumb to make 200 events for a random song changer |
| Kill All:
Might be a spammy way to do for lazy people who like duplicating Make a speaker and then | - Enabled O - Disabled First Music Brick 0 0 | - OnRelay - Self - ToggleEventEnabled - 1 2 3 1 100 | - Onminigamereset - Self - SetMusic - Music 2 100 | - Onminigamereset - Self - FireRelay(Directiontonextbrick) 3 100 | - Onminigamereset - Self - ToggleEventEnabled - 1 2 3 2nd - 2nd to last music bricks 0 0 | - OnRelay - Self - ToggleEventEnabled - 1 2 3 1 100 O - Onminigamereset - Self - SetMusic - Music 2 100 O - Onminigamereset - Self - FireRelay(Directiontonextbrick) 3 100 O - Onminigamereset - Self - ToggleEventEnabled - 1 2 3 Last brick 0 0 | - OnRelay - Self - ToggleEventEnabled - 1 2 3 1 100 O - Onminigamereset - Self - SetMusic - Music 2 100 O - Onminigamereset - NamedBrick - First - FireRelay 3 100 O - Onminigamereset - Self - ToggleEventEnabled - 1 2 3 For a random song changer 0 OnMinigameReset - Self - VCEModVariable - Music - Set - 1 1 OnMinigameReset - Self - VCEModVariable - Music - Random - 5(Number of Songs) 2 OnVariableUpdate - Self - VCEIfValue - <var:br:Music> - == - 1 - 3 3 (Executes line 3) 3 OnVariableTrue - Self - SetMusic - Song 1 4 OnVariableUpdate - Self - VCEIfValue - <var:br:Music> - == - 2 - 5 5 (Executes line 5) 5 OnVariableTrue - Self - SetMusic - Song 2 6 OnVariableUpdate - Self - VCEIfValue - <var:br:Music> - == - 3 - 7 7 (Executes line 7) 7 OnVariableTrue - Self - SetMusic - Song 3 8 OnVariableUpdate - Self - VCEIfValue - <var:br:Music> - == - 4 - 5 5 (Executes line 9) 9 OnVariableTrue - Self - SetMusic - Song 4 etc... |
| Blocki:
That is what I could have done before, I was more thinking about randomizing it without event spam... Like cat123 has more than 100 songs (I believe) and they change to a random one every reset. |
| Orthone:
If you use baseplate that fires a projectile, say a bullet, down, and you have an entire grid of 1x1 bricks underneath this plate, I would give about a bricks worth of room just for the sake of it, and then have onProjectileHit -> NamedBrick (Music Bricks) -> PlayMusic on each of the bricks below the plate, that is a nice randomizer. You could also raise the chance of songs by making different sized bricks. For example, you could have a 4x4 brick and it would have 16 chances instead of 1. |
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