| Blockland Forums > Modification Help |
| Scripting a boss playertype |
| << < (3/4) > >> |
| pecon98:
--- Quote from: Greek2me on March 15, 2012, 10:49:54 PM ---Just do Skycaptain::ondisabled(%datablock,%player,%enabled) --- End quote --- --- Code: ---package skycaptainondisabled { function Skycaptain::ondisabled(%dtb, %obj, %enabled) { cancel($SCSchedulevar); parent::ondisabled(%dtb, %obj, %enabled); } }; activatepackage(skycaptainondisabled); --- End code --- This works right? I'm not updating the op with all my changes, so most of the silly errors are fixed. |
| Ladios:
Were there sounds on the other bosses that I haven't downloaded or something? :O |
| pecon98:
--- Quote from: Ladios on March 16, 2012, 01:12:21 AM ---Were there sounds on the other bosses that I haven't downloaded or something? :O --- End quote --- No, this will be a first. Updated the OP, I need help. The schedule seems to replicate itself multiple times and spirals out of control and causes massive earrape D= |
| pecon98:
Updated op, I need help with this. |
| Lugnut:
silly pecon tripled his schedule definition |
| Navigation |
| Message Index |
| Next page |
| Previous page |