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Scripting a boss playertype
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Ladios:
Could still be called Mocheeze.
pecon98:
I could use some help finding a game function that would be called when this datablock dies. I tried tracing it but I didn't find anything I thought was helpful.
Nexus:
playerbossarmorr::ondisabled(%dtb, %obj, %enabled)

I found this in trace so yea...
pecon98:

--- Quote from: Nexus on March 15, 2012, 10:08:57 PM ---playerbossarmorr::ondisabled(%dtb, %obj, %enabled)

I found this in trace so yea...

--- End quote ---
I must have missed it :u

I'll go use that now.

Wait, I need to make a custom armordata wont I?
Greek2me:
Just do Skycaptain::ondisabled(%datablock,%player,%enabled)
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