| Blockland Forums > Modification Help |
| Scripting a boss playertype |
| << < (2/4) > >> |
| Ladios:
Could still be called Mocheeze. |
| pecon98:
I could use some help finding a game function that would be called when this datablock dies. I tried tracing it but I didn't find anything I thought was helpful. |
| Nexus:
playerbossarmorr::ondisabled(%dtb, %obj, %enabled) I found this in trace so yea... |
| pecon98:
--- Quote from: Nexus on March 15, 2012, 10:08:57 PM ---playerbossarmorr::ondisabled(%dtb, %obj, %enabled) I found this in trace so yea... --- End quote --- I must have missed it :u I'll go use that now. Wait, I need to make a custom armordata wont I? |
| Greek2me:
Just do Skycaptain::ondisabled(%datablock,%player,%enabled) |
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