Minecraft models ~Topic Locked~

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Locked to die.

I'm going to come back after I learn more about modeling.
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Author Topic: Minecraft models ~Topic Locked~  (Read 6490 times)


Why not just plat TF2, Halo, or another game that has been replicated in Blockland?
Because it costs money.y

TF2 is free on steam.

Psst.











Hinting features with source code screenshots is fun.

By the look of the pictures of the models you posted regarding the size of the shown X Y Z axis, your models would be huge in game.

By the look of the pictures of the models you posted regarding the size of the shown X Y Z axis, your models would be huge in game.
I know,i scale them down at the very end to 0.5.

Almost done perfecting the tools.

Good afternoon. Have a development screenshot.



  • Added support for multiple saved worlds.
  • Added support for multiple dimensions within a world (overworld, nether, aether, etc).
  • New chunk system.
  • New global tick system.
  • New semi-binary saving system.
« Last Edit: March 19, 2012, 09:00:00 AM by Port »

Good afternoon. Have a development screenshot.



Ive seen this before.

Good afternoon. Have a development screenshot.



  • Added support for multiple saved worlds.
  • Added support for multiple dimensions within a world (overworld, nether, aether, etc).
  • New chunk system.
  • New global tick system.
  • New semi-binary saving system.
Fixed the splicing issue yet?

Ive seen this before.

What do you mean?

Fixed the splicing issue yet?

  • New chunk system.

Yes, I fixed the chunk splicing issue.


You should fix up the swords. Look at the items.png file in minecraft.jar for how they should look.

You should fix up the swords. Look at the items.png file in minecraft.jar for how they should look.
The swords were tests, Port already has different ones.
Same with the Bow & Arrow.

Finished the tools,will put up a picture soon.