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More than 20 physics vehicles not allowed?
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Warground:
20 vehicles? Not enough for a ATF-Server!!!

200 loving vehicles is our lag limit :P



lol at FPS drop: thats why there is the limit. Most clients cant take more then 20 vehicles at once.
-Jetz-:
Some computers may be able to handle many more than 20, but that is not taking networking into consideration. 200 vehicles might be fine for the host of the server alone with a supercomputer, but you have to consider other players, too. Twenty players means your game has to send the high-priority vehicle status updates to twenty different people. Those people also have some simulation going on client-side to compensate for lag, and it's pretty unlikely that everyone could handle them all, especially when those lag compensation simulations are working overdrive because the server isn't sending out updates because it's spreading itself thin between the nineteen other players.

Twenty is a reasonable limit, often enough for pretty much any standard server. You should try to work around the limit, not through it.
J,R,and T:

--- Quote from: J,R,and T on March 15, 2012, 09:27:24 PM ---I was building something, then realized I needed to increase the amount of physics vehicles, but it just went back to 20 every time. Is there any way to  fix this?

--- End quote ---
I'll take it it's not meant to be changed, judging by the comments, so I think I have my answer.
-Jetz-:

--- Quote from: J,R,and T on March 16, 2012, 01:23:17 PM ---I'll take it it's not meant to be changed, judging by the comments, so I think I have my answer.

--- End quote ---
As I was saying, there may be a better solution than increasing the number of vehicles. What would you need more vehicles for?
Blocki:
Maybe he just want to place 2000 vehicles to complain that it is laggy as hell. So if you have a solution HOW TO GET MORE VEHICLES then post it, otherwise shut up about that the limit has a reason everyone knows it and it does not help.
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