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| Constant RadiusImpulse force |
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| Muffinmix:
I had another idea to create a Forcefield gun that creates Forcefields that constantly pushes anyone who tries to get into the area of effect out of it. Is there a way to prolongate the effects of impulseForce? --- Code: --- impulseRadius = 5; impulseForce = 1000; --- End code --- This is from the ExplosionData datablock. I thought of using something like the Wii Remote's function but I don't think that would work out quite right. |
| MrPickle:
Maybe look at the impulser script and make your gun spawn a trigger. |
| Anti-Cop:
Make it spawn sometghing that continuously causes explosions? |
| Muffinmix:
--- Quote from: MrPickel on July 16, 2007, 06:22:46 PM ---Maybe look at the impulser script and make your gun spawn a trigger. --- End quote --- I don't know what that is, I'm guessing it's got something to do with Functions, which boggle my mind. |
| MrPickle:
No, triggers are pretty simple. |
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