Blockland Forums > General Discussion
Psp's CityRPG [v7]
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Jasa1:

--- Quote from: heedicalking on March 17, 2012, 06:59:41 PM ---solution: host something good

--- End quote ---
Psp just needs to learn to code better.

My mod averages 0.15% CPU per player.
Psp's mod averages 1.7% CPU per player.
Kalphiter:

--- Quote from: Jasa1 on March 17, 2012, 07:08:24 PM ---Psp just needs to learn to code better.

My mod averages 0.15% CPU per player.
Psp's mod averages 1.7% CPU per player.

--- End quote ---
It's more of CityRPG sucked at this to begin with.
Seagate:

--- Quote from: Jasa1 on March 17, 2012, 07:08:24 PM ---Psp just needs to learn to code better.

My mod averages 0.15% CPU per player.
Psp's mod averages 1.7% CPU per player.

--- End quote ---

That statistic may be true, but doesnt neccesarily mean Psp need to learn to code better. He uses edits of Iban's.
stargatefan:

--- Quote from: Seagate on March 17, 2012, 07:10:43 PM ---That statistic may be true, but doesnt neccesarily mean Psp need to learn to code better. He uses edits of Iban's.

--- End quote ---

Iban should have learned to code better, lol

quote author=Kalphiter link=topic=188942.msg5025282#msg5025282 date=1332024498]
11 players and 19% average CPU.

This can't continue.
[/quote]

BTW isn't the limit average 20% CPU?

Also remember, business is business. Cut Psp off, and that equals less business.
Derroith:

--- Quote from: Jasa1 on March 17, 2012, 07:08:24 PM ---Psp just needs to learn to code better.

My mod averages 0.15% CPU per player.
Psp's mod averages 1.7% CPU per player.

--- End quote ---
I don't get why CityRPG is slower compared to yours, after all I understand it's poorly scripted. But after all, what does make yours faster?
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