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| Psp's CityRPG [v7] |
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| Jasa1:
--- Quote from: heedicalking on March 17, 2012, 06:59:41 PM ---solution: host something good --- End quote --- Psp just needs to learn to code better. My mod averages 0.15% CPU per player. Psp's mod averages 1.7% CPU per player. |
| Kalphiter:
--- Quote from: Jasa1 on March 17, 2012, 07:08:24 PM ---Psp just needs to learn to code better. My mod averages 0.15% CPU per player. Psp's mod averages 1.7% CPU per player. --- End quote --- It's more of CityRPG sucked at this to begin with. |
| Seagate:
--- Quote from: Jasa1 on March 17, 2012, 07:08:24 PM ---Psp just needs to learn to code better. My mod averages 0.15% CPU per player. Psp's mod averages 1.7% CPU per player. --- End quote --- That statistic may be true, but doesnt neccesarily mean Psp need to learn to code better. He uses edits of Iban's. |
| stargatefan:
--- Quote from: Seagate on March 17, 2012, 07:10:43 PM ---That statistic may be true, but doesnt neccesarily mean Psp need to learn to code better. He uses edits of Iban's. --- End quote --- Iban should have learned to code better, lol quote author=Kalphiter link=topic=188942.msg5025282#msg5025282 date=1332024498] 11 players and 19% average CPU. This can't continue. [/quote] BTW isn't the limit average 20% CPU? Also remember, business is business. Cut Psp off, and that equals less business. |
| Derroith:
--- Quote from: Jasa1 on March 17, 2012, 07:08:24 PM ---Psp just needs to learn to code better. My mod averages 0.15% CPU per player. Psp's mod averages 1.7% CPU per player. --- End quote --- I don't get why CityRPG is slower compared to yours, after all I understand it's poorly scripted. But after all, what does make yours faster? |
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