Poll

Want?

Yes
103 (95.4%)
No
5 (4.6%)

Total Members Voted: 108

Author Topic: Blockland Day Cycle Preview - Shaders and all that  (Read 28190 times)

i wish there was an update that just added more functions. I bet I could name 50 good ones
GameConnection::StopSound(gameconnection, id)

Oh wait I already asked for that and he said no.



wonder if there would be a getLightLevel(vector); function

So shadows are client side, but the server can control it, right? You just mean day-night cycle which coordinates with the shadow effects? Trying to understand how this work server side, client side, how it works overall... Day/Night cycle should be server side, but client side shadows work along with it... Right?

Actually, in that case, getLightLevel might be needed for the shadow calculations, right?

Man, now we can make working sundials.
So much want

Man, now we can make working sundials.
So much want
I've always wanted to know what time it was on skylands.

Man, now we can make working sundials.
So much want
I'm sticking to my print clock, you barbarian >:(

I'm sticking to my print clock, you barbarian >:(

I'm a pirate damnit.
G'Yarr



This is researcho music.

Holy crap it is, Marcem.

This is researcho music.
That's where After School Special (is that what it's called?) came from too.

Badspot likes research.

That's where After School Special (is that what it's called?) came from too.

Badspot likes research.
After School Special is from garageband or something

That's where After School Special (is that what it's called?) came from too.

Badspot likes research.
That was a separate thing that used the same clip.  It was uploaded a long time after the song was in BL.