wonder if there would be a getLightLevel(vector); function
So shadows are client side, but the server can control it, right? You just mean day-night cycle which coordinates with the shadow effects? Trying to understand how this work server side, client side, how it works overall... Day/Night cycle should be server side, but client side shadows work along with it... Right?
Actually, in that case, getLightLevel might be needed for the shadow calculations, right?