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Blockland Day Cycle Preview - Shaders and all that

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Chrono:


--- Quote from: heedicalking on March 19, 2012, 10:30:13 PM ---i wish there was an update that just added more functions. I bet I could name 50 good ones

--- End quote ---
GameConnection::StopSound(gameconnection, id)

Oh wait I already asked for that and he said no.

heedicalking:

why

Tingalz:

wo

MegaScientifical:


--- Quote from: Chrono on March 19, 2012, 10:17:56 PM ---wonder if there would be a getLightLevel(vector); function

--- End quote ---

So shadows are client side, but the server can control it, right? You just mean day-night cycle which coordinates with the shadow effects? Trying to understand how this work server side, client side, how it works overall... Day/Night cycle should be server side, but client side shadows work along with it... Right?

Actually, in that case, getLightLevel might be needed for the shadow calculations, right?

Tokthree:

Man, now we can make working sundials.
So much want

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