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Blockland Day Cycle Preview - Shaders and all that
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Ipquarx:
This looks EPIC, but it looks like it would kill my 6 year old processor. :panda:
Masterlegodude:

--- Quote from: Ipquarx on March 22, 2012, 06:47:24 PM ---This looks EPIC, but it looks like it would kill my 6 year old processor. :panda:

--- End quote ---
They can be disabled
Teneksi:
Two things you may like to notice

The bricks directly "under" the sunrise at the beginning are brighter, so it looks all properly shiny
The letters of the HOTEL sign do not glow in the dark any more than the white bricks in the rest of the scene
Melting Plastic:
I'd be curious to know if the shadow mapping is going through any filtering for the edges.  there seems to be some jittering on edges of shadows in the first scene.

that may just be due to the very narrow angle the sun is at though, other scenes seem pretty good.
Treynolds416:

--- Quote from: Melting Plastic on March 23, 2012, 02:17:04 PM ---I'd be curious to know if the shadow mapping is going through any filtering for the edges.  there seems to be some jittering on edges of shadows in the first scene.

that may just be due to the very narrow angle the sun is at though, other scenes seem pretty good.

--- End quote ---
Yes I know what you are talking about, where the diagonal line of the curb looks like a startcase pattern.
I would assume that's more to do with the resolution or size of the shaders, and how they overlap and whatnot.
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