| Blockland Forums > Modification Help |
| RPG Weapon Set (Needs Animations) |
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| Treynolds416:
To get animations to fit with the blockland player, download the player model, merge, and use it as a reference while you animate. |
| Mr.Noßody:
--- Quote from: Treynolds416 on March 22, 2012, 03:29:55 PM ---To get animations to fit with the blockland player, download the player model, merge, and use it as a reference while you animate. --- End quote --- The minifig's X Y Z axis are different than the item mounts X Y Z axis. I don't know where that is so.. I also have the minifig. I guess I could lower the entire minifig down to the arm height and guess hand distance. |
| YourBuddyBill:
--- Quote from: Mr.Noßody on March 22, 2012, 03:42:51 PM ---The minifig's X Y Z axis are different than the item mounts X Y Z axis. I don't know where that is so.. I also have the minifig. I guess I could lower the entire minifig gown to the arm height and guess hand distance. --- End quote --- Or, for guessing hand distance, you could look at any other weapon that uses custom hands. |
| Mr.Noßody:
--- Quote from: YourBuddyBill on March 22, 2012, 03:50:55 PM ---Or, for guessing hand distance, you could look at any other weapon that uses custom hands. --- End quote --- I would need their base 3D file. I can't open .dts's And dammit! I still cant get the two hand to come together then swing at the same time! |
| The Corporation:
--- Quote from: Mr.Noßody on March 22, 2012, 03:53:54 PM ---I would need their base 3D file. I can't open .dts's And dammit! I still cant get the two hand to come together then swing at the same time! --- End quote --- Parent the hand that is on the upper part of the weapon to the other hand or weapon. That's how it works for me in blender. |
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