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RPG Weapon Set (Needs Animations)

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Treynolds416:

To get animations to fit with the blockland player, download the player model, merge, and use it as a reference while you animate.

Mr.Noßody:


--- Quote from: Treynolds416 on March 22, 2012, 03:29:55 PM ---To get animations to fit with the blockland player, download the player model, merge, and use it as a reference while you animate.

--- End quote ---

The minifig's X Y Z axis are different than the item mounts X Y Z axis. I don't know where that is so..
I also have the minifig.

I guess I could lower the entire minifig down to the arm height and guess hand distance.

YourBuddyBill:


--- Quote from: Mr.Noßody on March 22, 2012, 03:42:51 PM ---The minifig's X Y Z axis are different than the item mounts X Y Z axis. I don't know where that is so..
I also have the minifig.

I guess I could lower the entire minifig gown to the arm height and guess hand distance.

--- End quote ---
Or, for guessing hand distance, you could look at any other weapon that uses custom hands.

Mr.Noßody:


--- Quote from: YourBuddyBill on March 22, 2012, 03:50:55 PM ---Or, for guessing hand distance, you could look at any other weapon that uses custom hands.

--- End quote ---

I would need their base 3D file. I can't open .dts's

And dammit! I still cant get the two hand to come together then swing at the same time!

The Corporation:


--- Quote from: Mr.Noßody on March 22, 2012, 03:53:54 PM ---I would need their base 3D file. I can't open .dts's

And dammit! I still cant get the two hand to come together then swing at the same time!

--- End quote ---
Parent the hand that is on the upper part of the weapon to the other hand or weapon.
That's how it works for me in blender.

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