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Player variables
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Chrono:

--- Quote from: YourBuddyBill on March 23, 2012, 11:51:22 AM ---You're a genius! Could that work for energy too?

--- End quote ---
Um, no not exactly.

The difference between health and energy is a lot of the health stuff is built into scripted functions where a lot of the energy stuff is built into the engine.
YourBuddyBill:

--- Quote from: Chrono on March 23, 2012, 02:41:28 PM ---Um, no not exactly.

The difference between health and energy is a lot of the health stuff is built into scripted functions where a lot of the energy stuff is built into the engine.

--- End quote ---
Ah, ok. Hmmmm... That would be interesting if we ever managed to pull that off.

Hey Port, I think this code here would be pretty darn useful for RPGs, do you think we should release it sometime? I added a function for addMaxHealth (to simplify some stuff), and I'm trying to add events for it.
Never mind that, it's probably already been privately released.
jes00:

--- Quote from: Chrono on March 23, 2012, 02:41:28 PM ---Um, no not exactly.

The difference between health and energy is a lot of the health stuff is built into scripted functions where a lot of the energy stuff is built into the engine.

--- End quote ---
But Jorgur has found a way to modify a single player's max health and max energy.
YourBuddyBill:

--- Quote from: jes00 on March 23, 2012, 03:00:49 PM ---But Jorgur has found a way to modify a single player's max health and max energy.

--- End quote ---
That's true, he did! I should ask him about that...

Anyways, screw the 'releasing' part, unless I happen to release the thingy I'm using it for.
Port:

--- Quote from: YourBuddyBill on March 23, 2012, 02:56:52 PM ---I added a function for addMaxHealth

--- End quote ---

The one I provided is a minimal version. The version I use normally allows for out-of-mini-game damage, shield power, invincibility and overheal. I could post that one too if you want it.


--- Quote from: YourBuddyBill on March 23, 2012, 02:56:52 PM ---Hey Port, I think this code here would be pretty darn useful for RPGs, do you think we should release it sometime?

and I'm trying to add events for it.

--- End quote ---

Well, this could definitely be done, however this does overwrite a few default functions. It does an almost exact imitation of the default behavior, however it also causes the unfortunate side effect that any add-on which modifies damage functions executed before this will break.
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