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| YourBuddyBill:
--- Quote from: Port on March 23, 2012, 03:07:57 PM ---The one I provided is a minimal version. The version I use normally allows for out-of-mini-game damage, shield power, invincibility and overheal. I could post that one too if you want it. Well, this could definitely be done, however this does overwrite a few default functions. It does an almost exact imitation of the default behavior, however it also causes the unfortunate side effect that any add-on which modifies damage functions executed before this will break. --- End quote --- Shield power is a yes, thanks! Yeah, I edited my post on the 'releasing' thing, I think it's already a similar private mod elsewhere. Thanks for all the help though! EDIT: So the mods will break if they modify which functions, exactly? The best I can figure is that it will break the 'downed' status in Gamemode_Zombie... will it also break Assist Kills/Finished Off Kills? |
| Port:
Well, for example, it will break the TF2 medigun. Anything which modifies ::damage and is alphabetically sorted before the name of the add-on with the special code. |
| YourBuddyBill:
--- Quote from: Port on March 23, 2012, 03:29:32 PM ---Well, for example, it will break the TF2 medigun. Anything which modifies ::damage and is alphabetically sorted before the name of the add-on with the special code. --- End quote --- Ah. Will it be broken by anything that modifies that damage and is sorted after the addon with the code?' And furthermore, is there a way to, ahem, 'splice' the mods together? I don't mind the medigun, but I want the assistkills and finishedoffkills to still work, so could those edits be added into the code as well to make it all work as one? |
| Port:
--- Quote from: YourBuddyBill on March 23, 2012, 03:35:30 PM ---Ah. Will it be broken by anything that modifies that damage and is sorted after the addon with the code?' And furthermore, is there a way to, ahem, 'splice' the mods together? I don't mind the medigun, but I want the assistkills and finishedoffkills to still work, so could those edits be added into the code as well to make it all work as one? --- End quote --- Well yes, I suppose you can do that. |
| YourBuddyBill:
--- Quote from: Port on March 23, 2012, 04:35:49 PM ---Well yes, I suppose you can do that. --- End quote --- Sweet! Then compatibility with other specialkills mods is possible! I think I saw another mod do that once, if this other mod was on, it would execute itself last and overwrite that mod with a different version with the overwritten mod's functions built in. |
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