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Why can't you resize bricks like in Roblox?

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Alkan:

Thanks.
I can't use any of the 20something conversions I made, too many parts :P
I wouldn't make games out of them anyway,

Kalphiter:


--- Quote from: zenloth on March 24, 2012, 11:43:01 AM ---Only in 2d space. If you've ever done 3d vectors or graphs at school, it will almost always be Z being up or down. and in the format (x,y,z)

--- End quote ---
UNLESS you're Notch.

KoopaScooper:


--- Quote from: Kalphiter on March 24, 2012, 01:23:29 PM ---UNLESS you're Notch.

--- End quote ---
Not necessarily, Wings3D uses XZY for their 3 axis, I can also say certain versions of Bryce use XZY too.

Brian Smithers:

because
the datablock count
would be over 9000

Kalphiter:


--- Quote from: KoopaScooper on March 24, 2012, 01:44:01 PM ---Not necessarily, Wings3D uses XZY for their 3 axis, I can also say certain versions of Bryce use XZY too.

--- End quote ---
Not necessarily? What do you mean? What I said was true.

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