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Why can't you resize bricks like in Roblox?

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The Corporation:


--- Quote from: Trogtor on March 27, 2012, 08:14:36 PM ---Roblox players are made up of the bricks

They don't resize

--- End quote ---
They can be resized though.
It's not implemented in the roblox editor, you have to use a script for it.

phflack:


--- Quote from: Alkan on March 24, 2012, 08:44:38 PM ---I guess I understand now; This doesn't make roblox lousy, they allow you to make more detailed buildings with CFrames and really customizable parts. Yes the brick limit is greatly reduced(BL lags at 20k parts too yk), but you can build some nice things that just can't be done on Blockland without it being several times larger.


--- End quote ---
haha, i've hit 128k bricks all in one area without lag
i was testing out my sphere program for spanish class, and accidentaly hit the limit, so inefficient on brick usage :D
but yeah, try making a sphere with a radius of 32 bricks, and you shouldn't lag a bit

otto-san:


--- Quote from: phflack on March 28, 2012, 08:44:07 PM ---i was testing out my sphere program for spanish class

--- End quote ---
what

Chrono:


--- Quote from: Alkan on March 24, 2012, 11:31:19 AM ---Isn't Y usually up/down?

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Think of Z being a 3rd newly added in axis.

Now think of 2d, with X and Y.

Sometimes Y+ is up, sometimes Y+ is north. It depends on the perspective of the game. Mario has Y+ as up, where LoZ has Y+ as north. Adding a third dimension to these two games, using their current Y scheme, would make Mario have Z as into the background, where in LoZ, Z would be up.

So there is no true way to determine whether Y+ should be up or Z+ should be up.

phflack:


--- Quote from: otto-san on March 28, 2012, 08:46:36 PM ---what

--- End quote ---
spanish job interviews :I
i made a program as a demonstration for something to talk about and to eat up time

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