Blockland Forums > General Discussion
Mini empires as it should be
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Providence:
Not everyone pulls a Smart-bomb out of their ass, if they have one in reserve they'll probably launch it as a last resort.
M:
You can't systemize roleplay

You might say OMG BUT D&D - no. D&D works because there's a person in charge making sure stuff is working. If your rockets are just hit or miss, you have a stuffty DM - what the DM should do is take the dice rolls and use them to influence the outcome. So for the rocket example, some possible outcomes:

Your roll was terrible: The rocket hits the wall short of the target, they escape behind the rubble and smokescreen.
Your roll was bad: The rocket flies high and to the left, hits the wall above and behind the target. Roll again to see if some debris hits them.
Your roll was okay: The rocket lands close to the target, close enough to catch them in the blast, but not close enough to harm them in any real way aside from knocking them around - roll again to see if any of them are seriously injured by shrapnel.
Your roll was good: The rocket lands within a few feet of the target, decimating them. Roll again to see if there's any survivors.
Critical: Direct hit, right in the center of the group. There are no survivors and you have a glorious victory shower of your enemy's entrails. Have a cookie.


But what this means when applied to empires is it should be moderated. Not so that people must work within a system, because unless the system is enforced during gameplay (not just bans for disobeying it) a lot of people will ignore or misinterpret it. So work with them. Create world events, get people to go to you to see the outcomes of their actions, write a story with their input. It's a load of fun this way, but also a bit of work - consider getting a close friend to collaborate with you.
Mecha:
M, that's even better.
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