| Blockland Forums > Modification Help |
| StateEmitter is giving me crap |
| (1/1) |
| Uncle Bengs:
So, I made a simple cigar model and took the script from the SuperSuit addon and polished it to fit my needs. Then I decided to add a little smoke emitter, so I added --- Code: ---stateEmitter [x] = gunSmokeEmitter; stateEmitterNode[x] = "tipNode"; --- End code --- and I have a joint on my model called "tip", but I can't seem to get any kind of response. Script can be posted if necessary. |
| jes00:
--- Quote from: Uncle Bengs on March 25, 2012, 12:04:47 PM ---So, I made a simple cigar model and took the script from the SuperSuit addon and polished it to fit my needs. Then I decided to add a little smoke emitter, so I added --- Code: ---stateEmitter [x] = gunSmokeEmitter; stateEmitterNode[x] = "tipNode" --- End code --- and I have a joint on my model called "tip", but I can't seem to get any kind of response. Script can be posted if necessary. --- End quote --- --- Code: ---stateEmitterNode[x] = "tipNode"; --- End code --- Not --- Code: ---stateEmitterNode[x] = "tipNode" --- End code --- |
| Uncle Bengs:
--- Quote from: jes00 on March 25, 2012, 01:11:30 PM --- --- Code: ---stateEmitterNode[x] = "tipNode"; --- End code --- Not --- Code: ---stateEmitterNode[x] = "tipNode" --- End code --- --- End quote --- i wrote it with a ; in the script so its not that. |
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