Blockland Forums > Modification Help
StateEmitter is giving me crap
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Uncle Bengs:
So, I made a simple cigar model and took the script from the SuperSuit addon and polished it to fit my needs.
Then I decided to add a little smoke emitter, so I added
--- Code: ---stateEmitter [x] = gunSmokeEmitter;
stateEmitterNode[x] = "tipNode";
--- End code ---
and I have a joint on my model called "tip", but I can't seem to get any kind of response.
Script can be posted if necessary.
jes00:
--- Quote from: Uncle Bengs on March 25, 2012, 12:04:47 PM ---So, I made a simple cigar model and took the script from the SuperSuit addon and polished it to fit my needs.
Then I decided to add a little smoke emitter, so I added
--- Code: ---stateEmitter [x] = gunSmokeEmitter;
stateEmitterNode[x] = "tipNode"
--- End code ---
and I have a joint on my model called "tip", but I can't seem to get any kind of response.
Script can be posted if necessary.
--- End quote ---
--- Code: ---stateEmitterNode[x] = "tipNode";
--- End code ---
Not
--- Code: ---stateEmitterNode[x] = "tipNode"
--- End code ---
Uncle Bengs:
--- Quote from: jes00 on March 25, 2012, 01:11:30 PM ---
--- Code: ---stateEmitterNode[x] = "tipNode";
--- End code ---
Not
--- Code: ---stateEmitterNode[x] = "tipNode"
--- End code ---
--- End quote ---
i wrote it with a ; in the script so its not that.
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