| Blockland Forums > General Discussion |
| Server idea: City Outpost Defense: Police Force vs. Mafia vs. Rebels |
| (1/4) > >> |
| IkeTheGeneric:
Imagine a city in perpetual chaos, riddled with constant gang wars. One day, the mafia for some reason decided to take over the city. The government decided to send in a special police force to combat the mafia before they take over the city and reign with an iron fist. During all of this, the civilians caught in crossfire take up arms to defend themselves and secure the neighborhood since the Police Force takes justice over safety. The weapons pack will include starting weapons for each team, and certain weapons scattered out across the map. The weapon pack will be T+T, possibly the whole pack. The server will use the capture the point system for slayer, and the point is that each team has to capture as many points as possible each round. These "points" are certain parts of the city that would give each team an advantage over the other. Say like a gunsmith's shop, a shopping mall or the fire station. Killing people on the other team will increase your points. There will be a few ingame shops across the city that you can spend points for temporary items, such as powerful guns, items that give advantages and things like that. I would like it if people added to the idea, and post your opinion on the idea. Discuss! |
| Axolotl:
Good idea. I think it should use the Domination gamemode for Capture the Points. |
| Legodude77:
I like the idea, but how about make it so that each round everyone's weapons are reseted to the default weapons that those teams used and the only way to get better ones are to buy them in the playing field. If you die then you lose the weapons you bought. |
| _Rave_:
sounds pretty cool. it would promote tactics like area denial and room sweeps |
| Conan:
Havent had a tactical TDM build in a long time (or ever?); 100% support. As an idea, when a person on say, team 1, picks up a weapon found on the street, the spawn room for team 1 gets the weapon. Would promote actual exploration of build, supporting the idea for room sweeps. |
| Navigation |
| Message Index |
| Next page |