Blockland Forums > General Discussion
Server idea: City Outpost Defense: Police Force vs. Mafia vs. Rebels
IkeTheGeneric:
--- Quote from: Conan on March 25, 2012, 03:44:50 PM ---Havent had a tactical TDM build in a long time (or ever?); 100% support.
As an idea, when a person on say, team 1, picks up a weapon found on the street, the spawn room for team 1 gets the weapon.
Would promote actual exploration of build, supporting the idea for room sweeps.
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That would be kind of hard to script, but I could ask a few people if they have the time to help.
And the whole idea of exploration of the build would be to pick up health items to heal other players, or hunt down mafia members.
And just maybe, there could be a third team, like rebels or something. Civilians caught in the crossfire who eventually got tired of hiding every time a fight broke out, armed themselves and are out to take out the driving forces in the war.
Legodude77:
The rebel team could be "unlocked" when a team triggers something (capturing a certain place, etc.)
Aide33:
Could we have some kind of c4 to blow up walls or doors.
I also would like that when the bricks are blown up then don't come back until next round
Greek2me:
--- Quote from: Aide33 on March 25, 2012, 08:06:56 PM ---I also would like that when the bricks are blown up then don't come back until next round
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If you are using Slayer this is possible by setting the brick respawn time to -1.
Also, I would recommend using either Territory/Domination or Search & Destroy for this.
IkeTheGeneric:
--- Quote from: Greek2me on March 25, 2012, 08:09:44 PM ---If you are using Slayer this is possible by setting the brick respawn time to -1.
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Sweet