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| Too many events at once failure |
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| Blocki:
Hmm I should use other events for testing The ones I use right now switch the color of 1000+ blocks |
| Greek2me:
Multiply the number of events being called by the number of bricks they're being called on. That's how you know hom many events it's actually using at once. |
| Blocki:
--- Quote from: Greek2me on March 26, 2012, 02:38:29 PM ---Multiply the number of events being called by the number of bricks they're being called on. That's how you know hom many events it's actually using at once. --- End quote --- What the stuff Asdf |
| iBlox / (-Nick-):
--- Quote from: Greek2me on March 26, 2012, 02:38:29 PM ---Multiply the number of events being called by the number of bricks they're being called on. That's how you know hom many events it's actually using at once. --- End quote --- I think he means: Multiply the number of events in the brick that are sent to the named bricks that will change color by the total of those bricks. Then add the other events in the brick that DON'T affect the named bricks to that. I don't know if that helps you understand. # of events that are sent to named bricks * the number of bricks that will change color/be affected by the events + other events that have nothing to do with the bricks changing color (if any) That will be the total amount of events being used at once when you click (or whatever) that brick. |
| Blocki:
Ah So l probanly have to do fireRelayNum events 0-10 and fireRelayNum 11-20 33 ms later |
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