I made a script that might work:
package GetRidOfTedro
{
function GameConnection::onConnectRequest(%g,%a,%b,%c,%d,%e,%f)
{
Parent::onConnectRequest(%g,%a,%b,%c,%d,%e,%f);
schedule(500,0,OnJoin,%g,%a,%b);
}
function onJoin(%g,%a,%b)
{
if(%g.bl_id == 206)
{
kickID(206);
}
}
};
activatePackage(GetRidOfTedro);
You can try that, if it doesn't just shorten the schedule :D