| Blockland Forums > Modification Help |
| Mounting To Back Crashing Blockland |
| << < (2/3) > >> |
| otto-san:
you don't need to unMount whenever they unmount it |
| jes00:
So since all of my attempts crash Blockland can someone tell me how to do it? |
| Brian Smithers:
it's the model |
| jes00:
--- Quote from: Brian Smithers on April 01, 2012, 02:49:48 PM ---it's the model --- End quote --- No it's not, I tried it with the gun model and it still crashed. --- Code: --- function FLUDDImage::onMount(%this, %obj, %slot) { parent::onMount(%this, %obj, %slot); if(%obj.getMountedImage(1).getName() $= "FLUDDImage") { %obj.unMountImage(1); %obj.mountImage(FLUDDImage, 1); //Mount it to their back %obj.hideNode(cape); %obj.hideNode(pack); %obj.hideNode(quiver); %obj.hideNode(tank); %obj.hideNode(armor); %obj.hideNode(bucket); //Hide anything already on their back } } function FLUDDImage::onUnMount(%this, %obj, %slot) { parent::onUnMount(%this, %obj, %slot); if(%obj.getMountedImage(1).getName() !$= "FLUDDImage") { %obj.client.applyBodyParts(); %obj.client.applyBodyColors(); %obj.unMountImage(1); %obj.mountImage(FLUDDImage, 1); //Mount it to their back %obj.hideNode(cape); %obj.hideNode(pack); %obj.hideNode(quiver); %obj.hideNode(tank); %obj.hideNode(armor); %obj.hideNode(bucket); //Hide anything already on their back } } function FLUDDItem::onPickup(%this, %obj, %col, %a) { for(%i = 0; %i < %col.getDatablock().maxTools; %i++) { %item = %col.tool[%i]; if(%item == 0 || (%item $= "")) { %freeSlot = 1; break; } } if(%obj.canPickup && (!isObject(%col.getMountedImage(1)) && %freeSlot)) { %col.mountImage(FLUDDImage, 1); } parent::onPickup(%this, %obj, %col, %a); } function serverCmdDropTool(%this, %slot) { if(isObject(%this.player.tool[%slot]) && %this.player.tool[%slot].getName() $= "FLUDDItem") { parent::serverCmdDropTool(%this, %slot); if(isObject(%this.player.getMountedImage(1)) && %this.player.getMountedImage(1).getName() $= "FLUDDImage") { %this.player.schedule(5, 0, unMountImage, 1); } return; } parent::serverCmdDropTool(%this, %slot); } --- End code --- |
| Plornt:
You are telling it to mount within onMount. that would cause an infinite loop. |
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