Author Topic: Client-Sided Terrain Generator (v1) - Broken as stuff  (Read 14894 times)

Yes it is.
its not
it's just big

btw, reminded me of a different algorithm of terrain generation.
I'll show case eventually C:

Yes it is.
minecraft worlds are really just like eight times larger than the surface area of the earth

minecraft worlds are really just like eight times larger than the surface area of the earth

Technically it can keep going but Java can't handle it anymore so it crashes but technically it still is unlimited


http://forum.blockland.us/index.php?topic=189875.0

If all you're going to do is completely disregard all our hard work, you can get the forget out.
« Last Edit: March 30, 2012, 11:40:54 AM by Electrk »

wat

yes it can


minecraft uses slightly modified perlin noise for instance

hum well that just shows you how much I know about perlin


Would the size be just a number or would it be number x number (e.g. 16 or 16x16)?

Technically it can keep going but Java can't handle it anymore so it crashes but technically it still is unlimited
it's not necessarily java

it's more like the fact you don't have unlimited memory

they could make it 100x or 1000x times larger than the earth if you did

sadly they can't

:(

It's not working for me.

>Place 4x Cube ghost
>Open GUI and fill in
>Click "Generate"
>Nothing happens.

Here's what I typed in:
« Last Edit: March 30, 2012, 02:22:28 PM by dargereldren »

It's not working for me.

>Place 4x Cube ghost
>Open GUI and fill in
>Click "Generate"
>Nothing happens.

Here's what I typed in:


Minimum height needs to be greater than 0.

 
Would the size be just a number or would it be number x number (e.g. 16 or 16x16)?

Just a number.
« Last Edit: March 30, 2012, 02:34:57 PM by Electrk »

What numbers are considered 'too high'?

also it doesn't seem to work for me

it makes random bits and the rest of the time i get float and overlap errors
« Last Edit: March 30, 2012, 05:22:28 PM by otto-san »


What numbers are considered 'too high'?

Depends on your computer.

also it doesn't seem to work for me

it makes random bits and the rest of the time i get float and overlap errors

What is your max bricks per second set to?
It won't work if it's too low, we might fix this later.

perlin breaks this.


What are you talking about

What is your max bricks per second set to?
It won't work if it's too low, we might fix this later.
Not sure what it was, but that makes sense.

If you add in tiny schedules, it'd fix that and also make it less likely for you to crash if they're also in the generation steps.