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Problems with particles on turrets
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Gravity Cat:
I noticed that particles emitted from a turret I made vanish when exceeding a certain distance to the emitter. I've tested this on another turret I made (Same problem) and the default tank turret where the particles work fine.

Anyone knows what is causing that?

While speaking of turrets and emitters, does anybody know why particles sometimes are emitted into the wrong direction? The node is facing in the right direction, but I have to give the particle emitters negative velocity values so they fly in the correct direction.
Demian:
I assume it isn't a problem with lifetimes?
Gravity Cat:

--- Quote from: Demian on March 29, 2012, 10:41:52 AM ---I assume it isn't a problem with lifetimes?

--- End quote ---
It isn't.
Gravity Cat:
Bump.

Another problem: Does anyone know why the screen turns white when I enter some of my turrets and Blockland crashes right afterwards?
Cell603:
Here is a part of the code that defines any particles and answers your first question.

datablock ParticleData(GunTrailParticle)
{
   .....
   lifetimeMS      = 120;
   lifetimeVarianceMS   = 0;
   .....
};

For more information and explanation: http://forum.blockland.us/index.php?topic=59525.0
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