| Blockland Forums > Modification Help |
| Problems with particles on turrets |
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| Demian:
--- Quote from: Cell603 on April 11, 2012, 03:36:51 PM ---Here is a part of the code that defines any particles and answers your first question. datablock ParticleData(GunTrailParticle) { ..... lifetimeMS = 120; lifetimeVarianceMS = 0; ..... }; For more information and explanation: http://forum.blockland.us/index.php?topic=59525.0 --- End quote --- --- Quote from: Demian on March 29, 2012, 10:41:52 AM ---I assume it isn't a problem with lifetimes? --- End quote --- --- Quote from: Gravity Cat on March 29, 2012, 11:17:02 AM ---It isn't. --- End quote --- |
| Cell603:
Yeah Yeah I realized that. If the particle datablock is defined correctly, then you must notice that particles are linked with emitters. datablock ParticleEmitterData(GunTracer) { lifetimeMS = 100; }; |
| Demian:
I don't want to repost myself. He said it wasn't a problem with the lifetimes. |
| Cell603:
Okay if the particle and emitter datablock are all the same over your two turrets and the tank turret, but you got a different effect on one of your turret. The next possible reason I will consider is the way the emitter is used over three turret is not the same. Since you said that you tested the emitter on tank turret, I will assume all three turrets use the ShapeBaseImageData datablock to make the emitter appear. If the image on one of your turret is defined differently from other two, surely you will get a different effect. |
| Cell603:
--- Quote ---why particles sometimes are emitted into the wrong direction? --- End quote --- This is because the any joint (that emits particles) has its own direction. If you are using milkshape3D, the direction of each joint is not displaced. However in Blender, the direction of joints are nicely shown and can be changed easily. |
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