Blockland Forums > General Discussion
Adventure Maps - Attempting to identify key concepts and the path to success
EndGame:
--- Quote from: Conan on March 30, 2012, 11:30:57 PM ---edit: when the survey's over could you post link to results or allow us to see what you got if possible
--- End quote ---
Yeah, of course.
Rough outline as of now, after 25 responses:
* Multiplayer preferred at 50% to 38%
* 5 participants have downloaded a map
* Mostly positive and mixed feedback on downloading maps, "would have to be interesting"
* Soundtracks are looked at mostly positively, participants with negative feedback mostly cite poor internet connections
* The idea of utilizing a replacement Add-Ons folder is generally well received. There has been mention of developing a client-sided system that allows you to switch through Add-On folders for easy access to required mods
* Most participants cite story, original puzzles, RPG elements and general originality and innovation as selling points.
Detailed response summary
_Rave_:
The only problem with adventure maps is how to convey the story. Bots tend to break and are extremely simple, I'm not sure if they're fit for building character relationships and things like that.
Extrude:
The way it should work:
Gamemode, complete with a set of easy to use events. People build maps and then share them. VCE could be used, but only for logic in puzzles and things like that, not the actual RPG.
_Rave_:
--- Quote from: Extrude on March 31, 2012, 02:15:51 PM ---The way it should work:
Gamemode, complete with a set of easy to use events. People build maps and then share them. VCE could be used, but only for logic in puzzles and things like that, not the actual RPG.
--- End quote ---
But what about a storyline?
Edit:
Also, if anyone would want to get together over spring break and make something short just to get some experience in, I'd totally be down.
EndGame:
In previous projects of mine I've utilized signs, notes and Portal-styled narrative to convey a story. I agree with you on the bots, however I believe their simplicity is irrelevant if the outcome is satisfying.
It would be cool to be able to talk to bots as they wander.