| Blockland Forums > General Discussion |
| Adventure Maps - Attempting to identify key concepts and the path to success |
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| EndGame:
--- Quote from: _Rave_ on March 30, 2012, 09:35:45 PM ---Can anyone recommend any previous adventure maps? --- End quote --- I'd like to see some too. It's rare that I see them come up and admittedly I have never really found myself all that interested until recently. And thanks for the feedback guys. I've gotten some pretty detailed responses so far. |
| Wehrmacht:
the adventure map would have to be visually appealing and also interesting, both puzzle and story-wise. |
| _Rave_:
Anyone remember Ace's floating islands? That was an adventure mode, in a sense. |
| Altiris:
Do you mean like the "Its better together" maps on minecraft? Things like that? |
| Conan:
--- Quote from: Altiris on March 30, 2012, 10:54:43 PM ---Do you mean like the "Its better together" maps on minecraft? Things like that? --- End quote --- yes he means those blockland really needs more of those as a comment: i didn't really do the last question with effort so i'll answer it in full here : adventure maps should provide a mixture of puzzle and story while retaining effect, and without making the whole thing seem like a series of puzzles. actions should tie in with the story, like what you see in amnesia: DD. some exploration, some action, but not 100% of each. at the same time, provides a unique environment that suits the theme very well. Originality isn't much of an issue as long as you don't rip the story from something else. however you should try your best to retain the theme and feel of the origin. edit: when the survey's over could you post link to results or allow us to see what you got if possible |
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