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Mint's City RPG

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Inconnue:

Removed

TheRealMint:


--- Quote from: Inconnue on April 02, 2012, 07:20:26 PM ---Ok, couple of problems 5 minutes into the game.

1)Remove SetItem event. People can abuse of this like OnActivate-Self-SetItem-Rocket L
2)Make it so if you are holding money and not wanted, you dont drop your cash when you Self Delete.
3)Bank is too big
4)Bank only has one point of access
5)Make it so Axe does less damage
6)Make the roads more complex, looks boring
7) Duplicator is NOT admin only

It doesent really stand out form all the other RP's out there.

--- End quote ---
Thanks for the feedback. My thoughts:

1. Ah, yes. I forgot to mention in the PM that I have not done shop-related stuff yet.
2. I've considered that, but I want criminals to have a reason to kill people.
3. It is, indeed. I will take away a third of it at some point.
4. I never really thought about this, but that is something that should be changed.
5. I think I'll just remove axe damage all together. Laborers have no need to kill people.
6. I'm considering adding a strip of greenery on the edge of the sidewalks. If you have any further suggestions, I'd love to hear them.
7. Thanks for pointing this out. I just changed it.

Gizmo.:

My main problem is the bank is huge like Senyor said, make it 1/3 smaller at least and put the terminals up towards the door more.

TheRealMint:

Sorry, folks. The server just crashed. Thanks to autosave, however, I was able to recover most (if not all) of the lost bricks.

TheRealMint:

Beta-testers, the shop owner job and the related events (sellItem and setItem) are now functional. Before publicizing the server, I just need to do the following:

* Beef out the /help command.
* Write a /givemoney function.
* Implement pickaxe and ore.
* Remove axe damage.
* Team chat for different jobs.

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