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| How to loop a sound to minigame |
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| Arekan:
Since I am always making new sounds, I wanted to come up with a cool intro to one of my new upcoming roleplays, but it would require some VCE to loop a certain sound to minigame, since you cannot use relays to play sounds to minigames in the first place. All it gives you is 'self' which is the brick. I want something like OnRelay-Minigame-Playsound-[name of sound] |
| zenloth:
What you can do is the common thing used for those stupid vce traps and stuff which is do a vce query that will never (or always) be true. So like... OnRelay- Self - VCEIfValue - <var:cl:bl_id> - == - -1 OnVariableFalse - Minigame - Playsound? Obviously this is incredibly spammy and it'd be much better if you could use music, but then that requires a music brick which obviously isn't ideal. |
| Arekan:
Thanks. I am not very clear with a ton of VCE yet, but I can still make weapon shops, and collectable things in RPG's and stuff. |
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