Blockland Forums > General Discussion
Do you think Blockland would ever go to console?
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Sheath:

--- Quote from: _Rave_ on April 01, 2012, 07:04:01 PM ---No, BL needs too high a level of control for console.

--- End quote ---

I disagree, in a discussion about how to implement an iPad version I came up with a very reasonable control scheme for the "buttonless" device.

When you make a port you don't literally carry over the same format and feel as the PC version.

If it was made for PS2 (just for demonstration sake since I'm unaware of the PS3 controller):

X                     Place Ghost Brick / Select
R1                    Fire / Confirm Ghost Brick
Start                Menu
Select              Brick Menu
brown townog L          Move Character (left and right movement acts as strafe)
brown townog R          Move Aim
Square             Jump / Jet Combo
Triangle            Dispose of item / Undo If Nothing Selected
Arrow Pad        Navigate menus / navigate ghost brick / navigate item choice
Circle                Paint Can
R3                    Jet (no jump)
L3                     Jump (no jet)
R2                     Crouch
L1                      Emote (how many times pressed depends what emote occurs or if player sits)
R2 + L2             Admin teleport / spawn
L2                     Walk

As for chatting, that would be placed as a little GUI below the brick menu when you open it, and controlled by the arrow pad.



SlayerZ99:

--- Quote from: Sheath on April 02, 2012, 10:23:57 PM ----snip-

--- End quote ---
You could make it voice chat only...
But then again


But you still have the issue of add-ons and such.

Unless like on Xbox you charged like 80 Microsoft Points for add-ons such as:

Gamemodes
Builds
Weapons
Vehicles

Like sell BL on Xbox Live Arcade for $15 and make the rest off of add-on packs.
Kingdaro:
wow

i was thinking like command prompt console

like, holy stuff
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