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| 0x10c - Notch's New Game! |
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| captain blue:
so how many of these things will be dropped and not put into the game? --- Quote ---Game Features The game is still very early in development, but here is a list of things we hope to include: • Hard science fiction. • Lots of engineering. • Fully working computer system. • Space battles against the AI or other players. • Abandoned ships full of loot. • Duct tape! • Seamlessly landing on planets. • Advanced economy system. • Random encounters. • Mining, trading, and looting. • Single and multi player connected via the multiverse. --- End quote --- |
| Mega-Bear:
--- Quote from: captain blue on April 04, 2012, 06:09:13 AM ---so how many of these things will be dropped and not put into the game? --- End quote --- I hope as little as possible. Notch better not end this like Minecraft or I will lose all respect for him. |
| Skorpion:
--- Quote from: otto-san on April 03, 2012, 08:01:46 PM ---0x10c --- End quote --- Zero times ten to the power of c. |
| RagnaTheBroedge:
--- Quote from: Tylale on April 04, 2012, 04:59:57 AM ---monthly fee. nope. no game is worth a monthly fee unless its like one penny. --- End quote --- honestly Tera is the only game i've ever bothered with a subscription for, and that's just for the easy Korean 8-year-old ass (though i do get like a month free when it's out of beta so yay c:) |
| aludane:
Notch will destroy us all with his virtual machines! I'm a bit concerned at the number of registers included in his design. I can't judge anything too seriously yet but I'm hoping they'll be some sort of mega register-file upgrade to like 30+ general purpose registers. The more, the better imo. Notch hasn't explained the full restrictions on some of the registers either. It looks like A, B are directly accessed by the ALU while the rest are temporary memory locations ready to take input and output onto ports/things. I'd like to see some proper documentation on the syntax but I'll wait D: |
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