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| 0x10c - Notch's New Game! |
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| Otis Da HousKat:
The scenario for the game made me crack a big smile. I've been more than once forgeted over by endianness and so have many of my students. |
| Nitramtj:
--- Quote from: MegaScientifical on April 04, 2012, 02:53:40 AM ---Later in the OP mentions single player with AI wouldn't be bound to the monthly fee. He's charging for simulating every single users worlds while they are offline. Although that idea sounds really, really stupid. We don't need our stuff to keep running while we are away, especially if we end up finding someone else destroyed our stuff while we were away. --- End quote --- Actually, yes, we DO want our stuff running while we're away. We could have auto pilot programs, or things to go mining for us while we're away. Of course I don't know what Notch has planned, but there is plenty that he could give us to accomplish while we're away. |
| Nitramtj:
--- Quote from: http://0x10c.com/doc/dcpu-16.txt ---DCPU-16 Specification Copyright 2012 Mojang Version 1.1 (Check 0x10c.com for updated versions) * 16 bit unsigned words * 0x10000 words of ram * 8 registers (A, B, C, X, Y, Z, I, J) * program counter (PC) * stack pointer (SP) * overflow (O) In this document, anything within [brackets] is shorthand for "the value of the RAM at the location of the value inside the brackets". For example, SP means stack pointer, but [SP] means the value of the RAM at the location the stack pointer is pointing at. Whenever the CPU needs to read a word, it reads [PC], then increases PC by one. Shorthand for this is [PC++]. In some cases, the CPU will modify a value before reading it, in this case the shorthand is [++PC]. Instructions are 1-3 words long and are fully defined by the first word. In a basic instruction, the lower four bits of the first word of the instruction are the opcode, and the remaining twelve bits are split into two six bit values, called a and b. a is always handled by the processor before b, and is the lower six bits. In bits (with the least significant being last), a basic instruction has the format: bbbbbbaaaaaaoooo Values: (6 bits) 0x00-0x07: register (A, B, C, X, Y, Z, I or J, in that order) 0x08-0x0f: [register] 0x10-0x17: [next word + register] 0x18: POP / [SP++] 0x19: PEEK / [SP] 0x1a: PUSH / [--SP] 0x1b: SP 0x1c: PC 0x1d: O 0x1e: [next word] 0x1f: next word (literal) 0x20-0x3f: literal value 0x00-0x1f (literal) * "next word" really means "[PC++]". These increase the word length of the instruction by 1. * If any instruction tries to assign a literal value, the assignment fails silently. Other than that, the instruction behaves as normal. * All values that read a word (0x10-0x17, 0x1e, and 0x1f) take 1 cycle to look up. The rest take 0 cycles. * By using 0x18, 0x19, 0x1a as POP, PEEK and PUSH, there's a reverse stack starting at memory location 0xffff. Example: "SET PUSH, 10", "SET X, POP" Basic opcodes: (4 bits) 0x0: non-basic instruction - see below 0x1: SET a, b - sets a to b 0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise 0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise 0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff 0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead. 0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead. 0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff 0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff 0x9: AND a, b - sets a to a&b 0xa: BOR a, b - sets a to a|b 0xb: XOR a, b - sets a to a^b 0xc: IFE a, b - performs next instruction only if a==b 0xd: IFN a, b - performs next instruction only if a!=b 0xe: IFG a, b - performs next instruction only if a>b 0xf: IFB a, b - performs next instruction only if (a&b)!=0 * SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b * ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b * DIV and MOD take 3 cycles, plus the cost of a and b * IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails Non-basic opcodes always have their lower four bits unset, have one value and a six bit opcode. In binary, they have the format: aaaaaaoooooo0000 The value (a) is in the same six bit format as defined earlier. Non-basic opcodes: (6 bits) 0x00: reserved for future expansion 0x01: JSR a - pushes the address of the next instruction to the stack, then sets PC to a 0x02-0x3f: reserved * JSR takes 2 cycles, plus the cost of a. FAQ: Q: Why is there no JMP or RET? A: They're not needed! "SET PC, <target>" is a one-instruction JMP. For small relative jumps in a single word, you can even do "ADD PC, <dist>" or "SUB PC, <dist>". For RET, simply do "SET PC, POP" Q: How does the overflow (O) work? A: O is set by certain instructions (see above), but never automatically read. You can use its value in instructions, however. For example, to do a 32 bit add of 0x12345678 and 0xaabbccdd, do this: SET [0x1000], 0x5678 ; low word SET [0x1001], 0x1234 ; high word ADD [0x1000], 0xccdd ; add low words, sets O to either 0 or 1 (in this case 1) ADD [0x1001], O ; add O to the high word ADD [0x1001], 0xaabb ; add high words, sets O again (to 0, as 0xaabb+0x1235 is lower than 0x10000) Q: How do I do 32 or 64 bit division using O? A: This is left as an exercise for the reader. Q: How about a quick example? A: Sure! Here's some sample assembler, and a memory dump of the compiled code: ; Try some basic stuff SET A, 0x30 ; 7c01 0030 SET [0x1000], 0x20 ; 7de1 1000 0020 SUB A, [0x1000] ; 7803 1000 IFN A, 0x10 ; c00d SET PC, crash ; 7dc1 001a [*] ; Do a loopy thing SET I, 10 ; a861 SET A, 0x2000 ; 7c01 2000 :loop SET [0x2000+I], [A] ; 2161 2000 SUB I, 1 ; 8463 IFN I, 0 ; 806d SET PC, loop ; 7dc1 000d [*] ; Call a subroutine SET X, 0x4 ; 9031 JSR testsub ; 7c10 0018 [*] SET PC, crash ; 7dc1 001a [*] :testsub SHL X, 4 ; 9037 SET PC, POP ; 61c1 ; Hang forever. X should now be 0x40 if everything went right. :crash SET PC, crash ; 7dc1 001a [*] ; [*]: Note that these can be one word shorter and one cycle faster by using the short form (0x00-0x1f) of literals, ; but my assembler doesn't support short form labels yet. Full memory dump: 0000: 7c01 0030 7de1 1000 0020 7803 1000 c00d 0008: 7dc1 001a a861 7c01 2000 2161 2000 8463 0010: 806d 7dc1 000d 9031 7c10 0018 7dc1 001a 0018: 9037 61c1 7dc1 001a 0000 0000 0000 0000 --- End quote --- CPU specs are now at, time to brush up on assembly! |
| Otis Da HousKat:
I don't like the very low cycle times on some of those instructions. |
| Nitramtj:
It's been awhile since I've done assembly, aren't low cycle times good? |
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