Blockland Forums > General Discussion
Let's all tell each other what we love or hate to see in a Blockland DM.
Man 2:
I've been seeing a lot of sub-standard DMs in Blockland recently. Many of them have purchasable weapons that really ruin the game for me. How am I to take on someone with a pistol or a combat knife if they have a bloody rocket launcher? And on the other hand, what challenge is there to fighting people with a rocket launcher when all they have are combat knives?
I've other issues as well. For now, discuss what you like or don't like in Blockland's DMs.
Bushido:
ridiculously tight weapon select forcing
in other words, dms that have exactly one kind of weapon: bonus points if it's a loving knife
dms that pride themselves on being all about 'all skill' instead of being 'all fun'
Deadzone:
Dislike:
1. When the maps are horribly asymmetrical, in the sense of:
"Ok ok, u guiz get dz tower. N' we'd get all dis covar dawon here n' dis cannon...kk gogo".
2. When people mix guns that use ammo/reloading, with guns that just use reloading, with guns that don't use either.
Same goes for some snipers having head shot and some not having head shot.
3. Giving me all these weapons to use and only one in my inventory is worth using.
4. When the maps are too god damn small.
5. When the maps are too god damn BIG!
6. I'm not really a fan of the "buy weapons" thing, 'cause people never do it right. Like the 'best' weapon will be somewhere in the middle range of the buyables, while the endgame
one sucks. (Don't make the endgame the 'best' anyhow)
7. When the server ping is over 400 and jumping. :c
8. When the spawning is terri-bad. Easy base/spawn camping.
Like:(These are more suggestions rather than what I like in tdm's that I've seen)
1. When the starting weapons, buyable/upgrade weapons, classes make sense. (If you do buyable weapons, just make the buyable ones
different from the starting ones to suit different play styles, not necessarily better)
2. Maps are the right size, symmetric isn't too important but it's usually preferred. Try to balance it out in another way if you need to.
(Two bases of same size, each with 2 jeeps, except one is up kinda high on a hill. Give the one that is lower a helicopter?)
3. When if I spawn in a 'base', there's more than one exit. In the case of spawn campers.
4. Allot of people don't like 1 life tdms, since they won't wanna wait a whole round to play again. I recommend just letting them re-spawn.
5. When there is just the right balance of cover.
Flamecannon:
I like the idea of giving people different loadouts via a randomizer or something. For example, imagine a civil war like setting in a village, and the game mode is free for all deathmatch. Not everyone has the same equipment on them, so I think in that case a randomizer works well, however the idea of everyone having equality is out of the table. It does add to overall fun factor though.
Deadzone:
--- Quote from: Flamecannon on April 04, 2012, 08:54:44 AM ---I like the idea of giving people different loadouts via a randomizer or something. For example, imagine a civil war like setting in a village, and the game mode is free for all deathmatch. Not everyone has the same equipment on them, so I think in that case a randomizer works well, however the idea of everyone having equality is out of the table. It does add to overall fun factor though.
--- End quote ---
I guess you could call that fun.