Blockland Forums > General Discussion

Let's all tell each other what we love or hate to see in a Blockland DM.

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Isaac Fox:

Likes:

* When the deathmatch is given a specific theme. (Sci-fi, modern, etc.)
* When the players have melee weapons as well as ranged.
* When weapons are hidden all over the map, constantly changing position after a set number of seconds or rounds.
* Custom-made uniforms, instead of the default.
* When there's a point system, instead of a life system.
* When there's specific classes.
* When a player's inventory is perfectly balanced.
Dislikes:

* When Tier Tactical weapons are mixed in with other weapons, etc.
* When the arena is perfectly symmetrical.
* When people believe that a good strategy is to just jump-crouch constantly while firing. WHICH IS NOT A GOOD STRATEGY AT ALL.
* When there's a weapon-buying system.

Firecycle:

Hates:

* Most weapon-buying systems.  Spade is the only one I've seen who did this right, I don't know why.
* Horribly unbalanced teams (I'm looking at you, heedicalking)
* TF2 servers that don't use TF2 weapons
* Fortwars where the host leaves items such as the homing rocket launcher, Airstrike/artillery beacon and other overpowered weapons enabled for no reason then expects people not to use them

I'll do my loves later.

Pepsidude:

Likes

* When it uses ONE weapon set and not a large amount of single weapons
* T+T with all sets enabled (except skins)
* Vehicles
* Customizable Loadouts made so that you get a big gun, a sidearm, and a grenade or something
* The Medkit
* Interesting Twists to the match (like the Bounty Hunter gamemode)Dislikes

* The Pill item, it's kinda OP. You know, with the instant heal.
* Knife TDMs in general
* Using score to buy better weapons
* Non-Reloading weapons
* The Jump and Crouch, Pray and Spray strategy that almost everyone employs
* The host using timescale commands
* Trench TDM's where you can't kill builders. Seriously builders, you're standing in the open what the forget do you think is gonna happen?
* Horribly Unbalanced Teams (The Indians vs Military that heed used to run)
* Prisoners.
* Having a "Civilian Team" that isn't armed, it might be realistic but its no fun at all.

Tudoreleuu:

DISKLIKES:

* Players find and use loopholes alot and the host/admins don't give a forget. (eg: rocketjumping out of the loving map, I'm looking at you Uglynator)

* Stolen/default maps, even if slightly improved the host/admins don't give a stuff about the fact that the map still has incorrect/out of context spots. (again, looking at you, Uglynator)

* Imbalanced teams - those guys get RPGs, two helicopters, an AA truck, 3 turrets, 2 jeeps, an armored truck and a hugeass base , while we get 1 heli and a jeep, how the forget will that go (looking at whoever hosted that old Red vs Blue TDM with CP's)

* Imbalanced players - how the forget are we, with a gun, supposed to beat a guy with a beam rifle and 3 RPG's, even if they earned them by points, a newbie stands no chance (this time I'm looking at you, TomTom)

* Teams behaving like stuff - if I want to go with a tank out the loving gate, wait until I'm gone and save us 5 minutes of crashing into eachother





Fastlex:

Likes: Severs that let you rocket jump.
          Guns that look like toys (Like the default weapons)

Dislikes: reloading
              real looking guns
              crouching
              KNIFE DMS

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