Blockland Forums > Modification Help
blb format werid
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Cubelands:
I made this print brick size 10x 1 x 8 request by Robin Ihoodl.

My first model box below


Then I test it at BL solo. I find this so werid!

I was like... WTF?????
I wrote the script for blb format.

--- Code: --- 10 1 8
SPECIAL

x
x
x
x
x
x
x
d

x
x
x
x
x
x
x
d

1

0 0 0
10 1 6
----------------top quads:
0
----------------bottom quads:
0
----------------north quads:
0
----------------east quads:
0
----------------south quads:
0
----------------west quads:
0
----------------omni quads:
12
COVERAGE: //TBNESW
1 : 8
1 : 8
1 : 2
1 : 4
1 : 2
1 : 4

----------------top quads:
0

----------------bottom quads:
0

----------------north quads:
0

----------------west quads:
0

----------------south quads:
0

----------------east quads:
0

----------------omni quads:
36

TEX:PRINT
POSITION:
-5.000000 0.500000 24.000000
-5.000000 0.500000 0.000000
5.000000 0.500000 24.000000
-5.000000 0.500000 24.000000
UV COORDS:
0 1
0 0.000000
1 1
0 1
NORMALS:
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000

TEX:PRINT
POSITION:
-5.000000 0.500000 0.000000
5.000000 0.500000 0.000000
5.000000 0.500000 24.000000
-5.000000 0.500000 0.000000
UV COORDS:
0 0
1 0
1 1
0 0
NORMALS:
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000
0.000000 0.000000 1.000000

TEX:SIDE
POSITION:
5.000000 0.500000 24.000000
5.000000 0.500000 0.000000
5.000000 -0.500000 24.000000
5.000000 0.500000 24.000000
UV COORDS:
0 1
0 0
1 1
0 1
NORMALS:
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000

TEX:SIDE
POSITION:
5.000000 0.500000 0.000000
5.000000 -0.500000 0.000000
5.000000 -0.500000 24.000000
5.000000 0.500000 0.000000
UV COORDS:
0 0
1 0
1 1
0 0
NORMALS:
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000
1.000000 0.000000 0.000000

TEX:SIDE
POSITION:
5.000000 -0.500000 24.000000
5.000000 -0.500000 0.000000
-5.000000 -0.500000 24.000000
5.000000 -0.500000 24.000000
UV COORDS:
0 1
0 0
1 1
0 1
NORMALS:
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000

TEX:SIDE
POSITION:
5.000000 -0.500000 0.000000
-5.000000 -0.500000 0.000000
-5.000000 -0.500000 24.000000
5.000000 -0.500000 0.000000
UV COORDS:
0 0
1 0
1 1
0 0
NORMALS:
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000
0.000000 0.000000 -1.000000

TEX:SIDE
POSITION:
-5.000000 -0.500000 24.000000
-5.000000 -0.500000 0.000000
-5.000000 0.500000 24.000000
-5.000000 -0.500000 24.000000
UV COORDS:
0 1
0 0
1 1
0 1
NORMALS:
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000

TEX:SIDE
POSITION:
-5.000000 -0.500000 0.000000
-5.000000 0.500000 0.000000
-5.000000 0.500000 24.000000
-5.000000 -0.500000 0.000000
UV COORDS:
0 0
1 0
1 1
0 0
NORMALS:
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000
-1.000000 0.000000 0.000000

TEX:TOP
POSITION:
-5.000000 -0.500000 24.000000
-5.000000 0.500000 24.000000
5.000000 -0.500000 24.000000
-5.000000 -0.500000 24.000000
UV COORDS:
0 1
0 0
1 1
0 1
NORMALS:
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000

TEX:TOP
POSITION:
-5.000000 0.500000 24.000000
5.000000 0.500000 24.000000
5.000000 -0.500000 24.000000
-5.000000 0.500000 24.000000
UV COORDS:
0 0
1 0
1 1
0 0
NORMALS:
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000
0.000000 1.000000 0.000000

TEX:BOTTOMLOOP
POSITION:
-5.000000 0.500000 0.000000
-5.000000 -0.500000 0.000000
5.000000 0.500000 0.000000
-5.000000 0.500000 0.000000
UV COORDS:
0 1
0 0
1 1
0 1
NORMALS:
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000

TEX:BOTTOMLOOP
POSITION:
-5.000000 -0.500000 0.000000
5.000000 -0.500000 0.000000
5.000000 0.500000 0.000000
-5.000000 -0.500000 0.000000
UV COORDS:
0 0
1 0
1 1
0 0
NORMALS:
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000
0.000000 -1.000000 0.000000

 
--- End code ---

Anyone can help me to explain this???
Demian:
Why does it need to be a special brick?
jes00:
If it's just a cubic brick you don't need a model.
Cubelands:

--- Quote from: Demian on April 06, 2012, 04:01:01 AM ---Why does it need to be a special brick?

--- End quote ---
Becuase it for print on the brick


--- Quote from: jes00 on April 06, 2012, 06:35:21 AM ---If it's just a cubic brick you don't need a model.

--- End quote ---


--- Code: ---datablock fxDTSBrickData(brickprintbigwallData)
{
brickFile = "./PrintBigWall.blb";
category = "Bricks";
subCategory = "Prints";
uiName = "10x Big Wall";
iconName = "Add-ons/Brick_PrintBigWall/BigWall";
        hasPrint = 1;
printAspectRatio = "2x2F";
};
--- End code ---
there no dts model in there. I tried put dts in the folder , it not work so i had remove it.
Cubelands:
BUMP
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