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| blb format werid |
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| Cubelands:
I made this print brick size 10x 1 x 8 request by Robin Ihoodl. My first model box below Then I test it at BL solo. I find this so werid! I was like... WTF????? I wrote the script for blb format. --- Code: --- 10 1 8 SPECIAL x x x x x x x d x x x x x x x d 1 0 0 0 10 1 6 ----------------top quads: 0 ----------------bottom quads: 0 ----------------north quads: 0 ----------------east quads: 0 ----------------south quads: 0 ----------------west quads: 0 ----------------omni quads: 12 COVERAGE: //TBNESW 1 : 8 1 : 8 1 : 2 1 : 4 1 : 2 1 : 4 ----------------top quads: 0 ----------------bottom quads: 0 ----------------north quads: 0 ----------------west quads: 0 ----------------south quads: 0 ----------------east quads: 0 ----------------omni quads: 36 TEX:PRINT POSITION: -5.000000 0.500000 24.000000 -5.000000 0.500000 0.000000 5.000000 0.500000 24.000000 -5.000000 0.500000 24.000000 UV COORDS: 0 1 0 0.000000 1 1 0 1 NORMALS: 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 TEX:PRINT POSITION: -5.000000 0.500000 0.000000 5.000000 0.500000 0.000000 5.000000 0.500000 24.000000 -5.000000 0.500000 0.000000 UV COORDS: 0 0 1 0 1 1 0 0 NORMALS: 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 TEX:SIDE POSITION: 5.000000 0.500000 24.000000 5.000000 0.500000 0.000000 5.000000 -0.500000 24.000000 5.000000 0.500000 24.000000 UV COORDS: 0 1 0 0 1 1 0 1 NORMALS: 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 TEX:SIDE POSITION: 5.000000 0.500000 0.000000 5.000000 -0.500000 0.000000 5.000000 -0.500000 24.000000 5.000000 0.500000 0.000000 UV COORDS: 0 0 1 0 1 1 0 0 NORMALS: 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 TEX:SIDE POSITION: 5.000000 -0.500000 24.000000 5.000000 -0.500000 0.000000 -5.000000 -0.500000 24.000000 5.000000 -0.500000 24.000000 UV COORDS: 0 1 0 0 1 1 0 1 NORMALS: 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 TEX:SIDE POSITION: 5.000000 -0.500000 0.000000 -5.000000 -0.500000 0.000000 -5.000000 -0.500000 24.000000 5.000000 -0.500000 0.000000 UV COORDS: 0 0 1 0 1 1 0 0 NORMALS: 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 TEX:SIDE POSITION: -5.000000 -0.500000 24.000000 -5.000000 -0.500000 0.000000 -5.000000 0.500000 24.000000 -5.000000 -0.500000 24.000000 UV COORDS: 0 1 0 0 1 1 0 1 NORMALS: -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 TEX:SIDE POSITION: -5.000000 -0.500000 0.000000 -5.000000 0.500000 0.000000 -5.000000 0.500000 24.000000 -5.000000 -0.500000 0.000000 UV COORDS: 0 0 1 0 1 1 0 0 NORMALS: -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 TEX:TOP POSITION: -5.000000 -0.500000 24.000000 -5.000000 0.500000 24.000000 5.000000 -0.500000 24.000000 -5.000000 -0.500000 24.000000 UV COORDS: 0 1 0 0 1 1 0 1 NORMALS: 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 TEX:TOP POSITION: -5.000000 0.500000 24.000000 5.000000 0.500000 24.000000 5.000000 -0.500000 24.000000 -5.000000 0.500000 24.000000 UV COORDS: 0 0 1 0 1 1 0 0 NORMALS: 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 TEX:BOTTOMLOOP POSITION: -5.000000 0.500000 0.000000 -5.000000 -0.500000 0.000000 5.000000 0.500000 0.000000 -5.000000 0.500000 0.000000 UV COORDS: 0 1 0 0 1 1 0 1 NORMALS: 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 TEX:BOTTOMLOOP POSITION: -5.000000 -0.500000 0.000000 5.000000 -0.500000 0.000000 5.000000 0.500000 0.000000 -5.000000 -0.500000 0.000000 UV COORDS: 0 0 1 0 1 1 0 0 NORMALS: 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 --- End code --- Anyone can help me to explain this??? |
| Demian:
Why does it need to be a special brick? |
| jes00:
If it's just a cubic brick you don't need a model. |
| Cubelands:
--- Quote from: Demian on April 06, 2012, 04:01:01 AM ---Why does it need to be a special brick? --- End quote --- Becuase it for print on the brick --- Quote from: jes00 on April 06, 2012, 06:35:21 AM ---If it's just a cubic brick you don't need a model. --- End quote --- --- Code: ---datablock fxDTSBrickData(brickprintbigwallData) { brickFile = "./PrintBigWall.blb"; category = "Bricks"; subCategory = "Prints"; uiName = "10x Big Wall"; iconName = "Add-ons/Brick_PrintBigWall/BigWall"; hasPrint = 1; printAspectRatio = "2x2F"; }; --- End code --- there no dts model in there. I tried put dts in the folder , it not work so i had remove it. |
| Cubelands:
BUMP |
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