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| Brickify Terrain |
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| Treynolds416:
--- Quote from: fred da kiko on May 20, 2012, 03:40:54 PM ---now make it work with 1x1x1 bricks, just for the hell of it. --- End quote --- Been there, done that --- Quote from: Plexious on May 20, 2012, 04:17:16 PM ---Could you allow an option to make it place the 4x4 cubes on a vertical grid as well as a horizontal grid? I feel if you took use of the culling people would get much better framerate. --- End quote --- It would be easy to implement (just a rounding thing), except my personal opinion is that bricks on a vertical grid look like stuff. Also, truce's heightmap already does this (that's how I know it looks like crap) --- Quote from: Zloff on May 20, 2012, 04:29:55 PM ---going up it? --- End quote --- Yea, for any surfaces less than 60 degrees --- Quote from: Brian Smithers on May 20, 2012, 04:30:48 PM ---Im thinking about 1) Making Truce's Heightmap2BLS into C++ 2) Doing a few tweeks to my current SimplexNoise Terrain GEnerator 3) Making a GUI for it 4) Releasing a build of it. So it generates Heightmaps, converts them into BLS's, and then gives you the option to save them. How does that sound? --- End quote --- Do what you want, sounds pretty cool though |
| Treynolds416:
This is probably the last bump I do, won't drag a dead horse to water or however that saying goes |
| Thex0r:
0.0 that looks insane. |
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