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Is there a way past the mandatory 20 phys vehicle limet?
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-Jetz-:

--- Quote from: Blocki on April 09, 2012, 08:31:22 AM ---Put $Pref::Server:MaxPhysVehicles_Total = 30; in console and look whether it works.

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This is not a solution, this is paving the way for more problems.
Blocki:

--- Quote from: -Jetz- on April 09, 2012, 08:37:20 AM ---This is not a solution, this is paving the way for more problems.

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How does it make more problems.
-Jetz-:

--- Quote from: Blocki on April 09, 2012, 08:40:48 AM ---How does it make more problems.

--- End quote ---

--- Quote from: -Jetz- on March 16, 2012, 01:20:33 PM ---Some computers may be able to handle many more than 20, but that is not taking networking into consideration. 200 vehicles might be fine for the host of the server alone with a supercomputer, but you have to consider other players, too. Twenty players means your game has to send the high-priority vehicle status updates to twenty different people. Those people also have some simulation going on client-side to compensate for lag, and it's pretty unlikely that everyone could handle them all, especially when those lag compensation simulations are working overdrive because the server isn't sending out updates because it's spreading itself thin between the nineteen other players.

Twenty is a reasonable limit, often enough for pretty much any standard server. You should try to work around the limit, not through it.

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I noticed when I retrieved that quote that you acted like an idiot in the thread it was originally in, too:
--- Quote from: Blocki on March 16, 2012, 01:37:45 PM ---Maybe he just want to place 2000 vehicles to complain that it is laggy as hell. So if you have a solution HOW TO GET MORE VEHICLES then post it, otherwise shut up about that the limit has a reason everyone knows it and it does not help.

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zmaster:
YES, it is very easy to do but it has to be done BEFORE you start the server.

See pic attached for details
zmaster:
Hmm, only seems to work in LAN
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