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Is there a way past the mandatory 20 phys vehicle limet?

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Greek2me:


--- Quote from: Kevune on April 08, 2012, 10:07:10 PM ---v14, and I think Wizzard's [SS] Dogfight server had a little over 20 vehicles. 6 aircraft, 2 boats, and 3 or 4 AA's on each carrier. My memory might be exaggerating, though

--- End quote ---
Nope, we were limited to 20 at that time. If we host the dogfight again though we plan on using around 32.

Greek2me:

As Jetz said, use vehicles like the Biplane or some kind of helicopter to get people around. This actually works very well; ScatteredSpace had a successful dogfight server for a long time with only 20 vehicles.

Sorry for double posting.

Kevune:

I've probably been playing too much BF2 PR lately, but I was thinking have the A-10 for CAS (close air support) the P51's to keep the other fighters off the CAS, 1 or 2 normal Huey's for transportation, The skycrane for bringing ground vehicles in, an Apache for the hell of it, and the ground vehicles to reek havoc on the enemy base.

I only just realized the baserape factor that having the skycrane and ground assets would render, I guess I just wanted an excuse to use GCat's Humvee. But you gotta admit, that thing is awesome.

But as for the roles stated above, I'm probably hoping for too much, considering 90% of all Blocklanders don't have the patience to fill a certain role rather then running around doing whatever. Though it'd be nice to integrate PR's reality factor with BL's ability to build whatever you want

And I've been wandering, a while back I threw in a suggestion to make squads in Slayer, you said you'd consider it. Any chance you'll put it in?

Kalphiter:

I've had a 42-vehicle dogfight using the Intel® Core™ i7-920 (quad), my first hosting server, however I ran into problems using AMD Athlon™ II (quad), my current hosting server, and had to stop at 20.

The vehicles were arranged as such:
     X           

X    Y     X

where X = 13 vehicles and Y = 3 vehicles

Each group of vehicles was out of viewing range of the others, meaning no more than 20 vehicles in one "map range" at a time. I'm not quite sure how it works and why the limit is 20.

Blocki:

Put $Pref::Server:MaxPhysVehicles_Total = 30; in console and look whether it works.

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