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| Vehicle error crashing BL |
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| zmaster:
Edit: i have discovered that the exporter is not writing the model OR nodes to the file I am working on a flying vehicle (the type is TOP SECRET) but when i try to spawn it blockland crashes and I get an error in the console: --- Code: ---CDN Download finished *** Phase 2: Download Ghost Objects *** Phase 3: Mission Lighting Mission lighting done Executing config/client/Favorites.cs. Blockhead spawned. setWheelTire: wheel index out of bounds, vehicle has 38371848 hubs setWheelSpring: wheel index out of bounds, vehicle has 38371848 hubs setWheelTire: wheel index out of bounds, vehicle has 38371848 hubs setWheelSpring: wheel index out of bounds, vehicle has 38371848 hubs setWheelTire: wheel index out of bounds, vehicle has 38371848 hubs setWheelSpring: wheel index out of bounds, vehicle has 38371848 hubs setWheelSteering: wheel index out of bounds, vehicle has 38371848 hubs setWheelPowered: wheel index out of bounds, vehicle has 38371848 hubs --- End code --- Model hierarchy: --- Code: ---Shape Col0 /empty Col //collision box Detail32 TOPSECRETMODEL hub0 hub1 hub2 mount0 --- End code --- and here is the datablock code --- Code: ---datablock WheeledVehicleData(CLASSIFIED) { category = "Vehicles"; displayName = " "; emap = true; minMountDist = 3; //mounts numMountPoints = 0; mountThread[0] = "sit"; //tires defaultTire = jeepTire; defaultSpring = jeepSpring; tireEmitter = VehicleTireEmitter; engineTorque = 18000; //4000; // Engine power engineBrake = 1000; // Braking when throttle is 0 brakeTorque = 7000; // When brakes are applied maxWheelSpeed = 20; // Engine scale by current speed / max speed numWheels = 3; massCenter = "0 0 0"; shapeFile = "Add-ons/vehicle_CLASSIFIED/CLASSIFIED.dts"; forwardThrust = 3000; reverseThrust = 2000; lift = 100; maxForwardVel = 40; maxReverseVel = 40; horizontalSurfaceForce = 130; // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning) verticalSurfaceForce = 130; rollForce = 8000; yawForce = 6000; pitchForce = 6000; rotationalDrag = 0.5; stallSpeed = 15; //softImpactSound = slowImpactSound; //hardImpactSound = fastImpactSound; splash = vehicleSplash; splashVelocity = 4.0; splashAngle = 67.0; splashFreqMod = 300.0; splashVelEpsilon = 0.60; bubbleEmitTime = 1.4; splashEmitter[0] = vehicleFoamDropletsEmitter; splashEmitter[1] = vehicleFoamEmitter; splashEmitter[2] = vehicleBubbleEmitter; mediumSplashSoundVelocity = 10.0; hardSplashSoundVelocity = 20.0; exitSplashSoundVelocity = 5.0; // Energy maxEnergy = 100; jetForce = 3000; minJetEnergy = 30; jetEnergyDrain = 2; steeringForce = 10; bodyRestitiution = 1; CameraRoll = true; maxSteeringAngle =0.75; cameraMaxDist = 20; cameraOffset = 5.5; cameraLag = 0.5; cameraDecay = 0.75; cameraTilt = 0.4; collisionTol = 0.1; contactTol = 0.1; mass = 50; density = 1.01; drag = 0.05; uiName = "TOPSECRET"; rideable = true; lookUpLimit = 0.5; lookDownLimit = 0.5; paintable = true; }; --- End code --- NOTE: I have replaced any givaway names with TOPSECRET or DECLASSIFIED |
| zmaster:
I have discovered that Blender's dts exporter writes a file with only default nodes. I switched over to Milkshape and used that to export the dts and that worked. Problem solved /locked |
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