| Blockland Forums > Modification Help |
| Mimic Default Player Armor |
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| jes00:
So, I tried re making the default standard player and I'm having trouble with the module, it ended up looking like this: --- Code: ---datablock TSShapeConstructor(PlayerStandardDTS) { baseShape = "./m.dts"; sequence0 = "./m_root.dsq root"; sequence1 = "./m_run.dsq run"; sequence2 = "./m_run.dsq walk"; sequence3 = "./m_back.dsq back"; sequence4 = "./m_side.dsq side"; sequence35 = "./m_crouch.dsq crouch"; sequence36 = "./m_crouchrun.dsq crouchRun"; sequence37 = "./m_crouchback.dsq crouchBack"; sequence38 = "./m_crouchside.dsq crouchSide"; sequence5 = "./m_look.dsq look"; sequence6 = "./m_headside.dsq headside"; sequence7 = "./m_headup.dsq headUp"; sequence8 = "./m_jump.dsq jump"; sequence9 = "./m_standjump.dsq standjump"; sequence10 = "./m_fall.dsq fall"; sequence11 = "./m_root.dsq land"; sequence12 = "./m_armattack.dsq armAttack"; sequence13 = "./m_armreadyleft.dsq armReadyLeft"; sequence14 = "./m_armreadyright.dsq armReadyRight"; sequence15 = "./m_armreadyboth.dsq armReadyBoth"; sequence16 = "./m_spearready.dsq spearready"; sequence17 = "./m_spearthrow.dsq spearThrow"; sequence18 = "./m_talk.dsq talk"; sequence19 = "./m_death1.dsq death1"; sequence20 = "./m_shiftup.dsq shiftUp"; sequence21 = "./m_shiftdown.dsq shiftDown"; sequence22 = "./m_shiftaway.dsq shiftAway"; sequence23 = "./m_shiftto.dsq shiftTo"; sequence24 = "./m_shiftleft.dsq shiftLeft"; sequence25 = "./m_shiftright.dsq shiftRight"; sequence26 = "./m_rotcw.dsq rotCW"; sequence27 = "./m_rotccw.dsq rotCCW"; sequence28 = "./m_undo.dsq undo"; sequence29 = "./m_plant.dsq plant"; sequence30 = "./m_sit.dsq sit"; sequence31 = "./m_wrench.dsq wrench"; sequence32 = "./m_activate.dsq activate"; sequence33 = "./m_activate2.dsq activate2"; sequence34 = "./m_leftrecoil.dsq leftrecoil"; }; --- End code --- |
| Katadeus:
How is the texture being that anything to do with the animation? I think it just can't find the blank texture. |
| jes00:
--- Quote from: Katadeus on April 11, 2012, 01:54:41 PM ---How is the texture being that anything to do with the animation? I think it just can't find the blank texture. --- End quote --- What/where are the textures? |
| LundoomGaming:
are the textures brick because thats the default NO TEXTURE FOUND texture or is that what there suppost to be? inb4ultimatecamoflaugeplayer |
| Katadeus:
I believe that you have to include new blank textures, then use them. However, I'm not entirely sure. |
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