Blockland Forums > General Discussion
Zombies in the Bluzone** [[CLOSING]]
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Awdax:
There should be another survivor base somewhere. Not player controlled survivor's though, NPCs - and they're not too friendly. The main entrance to their area can be a makeshift gate or something, maybe debris - but upon arrival you will be shot. Maybe later on in the RP's story, you can somehow sneak in, steal supplies. Somewhat of a stealthy approach. It would be interesting to not only have to worry about zombies (and the military?), but other survivors that aren't as friendly as players, and are essentially "the bad guys."
_Rave_:
Yeah but NPCs usually suck, they never do what you want.
Awdax:
"NPC Allies won't do what you want, they're stupid."
Not these kind of NPCs, just ones that are your enemies.

"They're still mindless bots, they won't do much."
Exactly, they won't do much. Just an additional threat. Basically where their group is located, the entrance is guarded by unseen survivor bots - or "sentries" - and upon entering their range, or near the gate, they will shoot you.

"What about the ones that will raid our base?"
It would be a nuisance if this happened frequently, that is why an Admin or even just Knaz, could spawn them whenever. They will just wander around - trying to find supplies - and will shoot anything that they come in contact with. If you're lucky they may have had some goodies on them that you can take.

The enemy survivors won't do much. The raiders will be rare, and will do what you want. They're just simple NPCs, "zombies" with guns. Maybe even a little bit of evented dialogue. Then the ones that guard the gate, they won't have any problems either. They just sit there, and upon a player entering that area, they will shoot them. Later on in the story where our group can try sneaking into their area - maybe even wipe them off the map - where there are other NPCs wandering around, can be worried about later and tested off-server so there are no glitches and the bots don't do anything stupid.
_Rave_:
Yeah no I meant that during fighting they will get stuck on walls and crap and it will ruin the mood of the rp imo.
Awdax:
There wouldn't be a lot of fighting. Knaz could just edit the Standard Bot code so that playetype can't jump, that way the enemy survivors (which will be rare, so problems with them will be rare as well) can't get stuck on high places, or in walls. There are only two types, the "sentries" that guard the entrance to their area, and the rare ones that will spawn in or outside our base, but will either be taken care of quickly by zombies or player survivors.
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