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Zombies in the Bluzone** [[CLOSING]]

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Awdax:


--- Quote from: Lugnut1206 on April 20, 2012, 01:56:07 PM ---well see
i have the entire script and it technically works, the only problem is i don't loving know why it's only changing ownership on half the bricks

--- End quote ---

We don't know that for sure. You had it set so it would change the ownership to me, you, or Knaz - depending who was on. Both me and you were on, and from what I saw in the chat messages it tried to make both of us owners, giving us a mix. Maybe we could try making it a manual command instead?

If worse comes to worse, we'll just need to /clearbricks and /reloadbricks in between breaks when Kniaz "shuts down" the server. And by "shutting down" I mean when we password it and kick everyone. In that period where there is no one is when I could reload the bricks.

Lugnut:

no that's why the script is so stupid and has to have a better way of finding people

--- Code: --- if(%client.bl_id == 672)
{
%kniazinserver = 1; //remmeber we found kniaz
talk("Kniaz located in the server.");
%audaxinserver = 0; //make sure we don't think audax is in the server too
}
if(%client.bl_id == 30584 && !%kniazinserver)//only if kniaz isn't in the server
{
%audaxinserver = 1; //remember we found audax
talk("Audax located in the server.");
}
if(%client.bl_id == 16807 && !%kniazinserver && !%audaxinserver)// only if audax and kniaz have not been found in the server
{
talk("Lugnut located in the server."); //note no variables are being set
}
--- End code ---

--- Code: --- if(%kniazinserver)
{
brickGroup_672.add(%brick);
continue; //prevents  later code from being called
}
if(%audaxinserver)
{
brickGroup_30584.add(%brick);
continue; //prevents  later code from being called
}
brickGroup_16807.add(%brick);//since this is on the end, it's only called if the first stuff isn't stopped.
--- End code ---

--- Code: --- if(%kniazinserver)
{
talk("Set all bricks to BL_ID:672's ownership.");
return;
}
if(%audaxinserver)
{
talk("Set all bricks to BL_ID:30584's ownership.");
return;
}
talk("Set all bricks to BL_ID:16807's ownership.");
--- End code ---

last one is self explanitory.

Awdax:

Well I guess until that's fixed, we'll have to resort to /clearallbricks and /reloadbricks during down time. I'll get the minigame settings .cs from Knaz and have him explain working the special events and what-not.


--- Quote from: Kniaz on April 20, 2012, 11:09:28 AM ---Okay, so I'm postponing the school for now.
I'm working on two smaller bases currently so they can be used by factions.
I want the survivor base to remain neutral, because we need a base for general survivors and loners plus it also makes a good spawn.

The two bases are going to set up like two new areas, and are going to be smaller than the survivor base. They will be in defendable positions and hopefully have an equal amount of pros and cons.


I will also create a spawn room, which will double as a rule/tutorial. From there you can select the base you wish to spawn in. With an increase in map size, I may also increase the player count to 16 again.

Do note the bases will be quite small. The survivor base is much too large for a faction.
I'll release pictures of a base when I finish it c:

This also means back routes will be released much sooner.

--- End quote ---

I propose that Faction Base #1 is located in a forest, blocked by a makeshift gate. It can be in a swampy area, and have cabins and such, even the odd zombie. Faction Base #2 can be on the other side of the forest, maybe near a crashed UAV or something that gives them light. Some large tents scattered around, and other essentials.

We don't want an actual "base" like the one we have. There is a lot of tension between the groups, and blood may be shed. We don't want them to be warm and cozy, safe from the outside. They need to resort to the outside, no longer welcomed at the main base. They are two groups of people, armed and dangerous. They do not deserve to be safe and have a good base, they have been rejected by their fellow survivors and must succumb to their new area - toughen them out.

Providence:

I'm gonna pull an all-nighter if I can.

Electrk:

Lugnut, why don't you have it check if there's a super admin or something in the server, then sets it to that player's ownership.

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