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| Zombies in the Bluzone** [[CLOSING]] |
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| comr4de:
food/hunting mechanics |
| Kniaz:
But how it be employed? I don't want the player to /die/ when they run out of food. I've tried trading and currency mechanics before, but it didn't work and I've experimented with food as well, but it just turned into a job after a while. Like, you'd be in the middle of an event and completely forget about hunger then suddenly you get alerts telling you to eat. It just felt tedious. |
| comr4de:
--- Quote from: Kniaz on April 14, 2012, 12:07:05 AM ---But how it be employed? I don't want the player to /die/ when they run out of food. I've tried trading and currency mechanics before, but it didn't work and I've experimented with food as well, but it just turned into a job after a while. Like, you'd be in the middle of an event and completely forget about hunger then suddenly you get alerts telling you to eat. It just felt tedious. --- End quote --- not death, maybe you would move slower depending on hunger level, if there's melee combat perhaps you would be pulling your punches slower |
| Sheath:
If CityRPG has taught anybody anything, its that mechanisms like that destroy the RP. |
| Kniaz:
I do my best to avoid melee combat, or spawning with weapons to stop people going on rampages. I tried both methods, having the player inhibited and having the player starve to death. Death had the pretty obvious fault of, well, death. Being inhibited due to hunger worked a bit better, but was still just as tedious. There are a few areas that require some movement to climb over obstacles, like the Wild Territory. Players would get stuck and left for dead when they grew hungry. It just always seemed to happen at the most inconvenient times. Thank you for the suggestion however, I'll look into it again and see if I can find a good way to make it work. I was going to introduce energy drinks or coffee so the player's stamina bar wouldn't drop as fast or stay max for a little while. I guess food items could just give it a boost, but in hindsight it just seems like an irritating mechanic. I've simply never seen it employed well... --- Quote from: Sheath on April 14, 2012, 12:13:55 AM ---If CityRPG has taught anybody anything, its that mechanisms like that destroy the RP. --- End quote --- |
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