| Blockland Forums > Modification Help |
| Bricks sometimes not colliding properly with players/vehicles? |
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| elm:
I remember I had a problem like this, I believe it actually has something to do with setting the angleId incorrectly. |
| Port:
The only case where this can happen is if you create a brick with the isPlanted member field set to a positive value and you don't call the plant method. When the brick is ghosted to a client, the client believes the brick should be rendered as solid due to isPlanted, while it in reality is still a ghost brick. The buggy “walking through it“ is caused by the client believing it should walk on top of it but gets teleported back down by server-sided movement correction. |
| otto-san:
--- Quote from: Port on April 16, 2012, 03:48:14 AM ---The only case where this can happen is if you create a brick with the isPlanted member field set to a positive value and you don't call the plant method. When the brick is ghosted to a client, the client believes the brick should be rendered as solid due to isPlanted, while it in reality is still a ghost brick. The buggy “walking through it“ is caused by the client believing it should walk on top of it but gets teleported back down by server-sided movement correction. --- End quote --- alright then. thanks for clearing that up. |
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