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Bricks sometimes not colliding properly with players/vehicles?

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elm:

I remember I had a problem like this, I believe it actually has something to do with setting the angleId incorrectly.

Port:

The only case where this can happen is if you create a brick with the isPlanted member field set to a positive value and you don't call the plant method. When the brick is ghosted to a client, the client believes the brick should be rendered as solid due to isPlanted, while it in reality is still a ghost brick.

The buggy “walking through it“ is caused by the client believing it should walk on top of it but gets teleported back down by server-sided movement correction.


otto-san:


--- Quote from: Port on April 16, 2012, 03:48:14 AM ---The only case where this can happen is if you create a brick with the isPlanted member field set to a positive value and you don't call the plant method. When the brick is ghosted to a client, the client believes the brick should be rendered as solid due to isPlanted, while it in reality is still a ghost brick.

The buggy “walking through it“ is caused by the client believing it should walk on top of it but gets teleported back down by server-sided movement correction.


--- End quote ---
alright then. thanks for clearing that up.

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